Upon purchasing Mirror of Fate for mi Bread Slice, I was almost completely aware of how this game was not going to be anything like the Castlevania I know and love, but just like retards at Stadium, I figured I could “adjust to change”. Now a week later and I do so wish I could go back in time and slap the hell out of myself.
OHHHHH the bullshit this game weaves is oh so intricate. Much worse than I imagined. I figured this was gonna be some wannabe IGAvania with Quick Time Events and crappy combat. No, it’s all that plus a bag of peanuts.
You start the game off as Gabriel fighting random monsters in cinematic bullshit pacing, and right off the bat, the first problem comes up. The game runs like ass. It goes for about the same amount of frames as does Ocarina of Time for the N64. It is that slow, and makes the game look ancient in comparison. Secondly, as I’ve covered earlier, these fucks mandate you use the damn thumb tac. After playing Shinobi and what not, trying to play a 2D game with a 3D input device was a no go. It feels so awkward, it’s like I literally have to look down at my thumb to check if I’m pressing directly left or right. And I’m serious, if it is not a straight line you’re pressing in, the shmuck will not move. He will sit his ass there waiting for a better response.
Anywho, after the tripe combat, you get to the story bits of how “Gabriel will become Dracula so the Brotherhood must hide his son from him”. So then we go to… Simon Belmont!?
Yeah, the game doesn’t really follow the game in order of events. You play from the present time and jump into the past when necessary. This is a shitty way to do a plot as it almost ensures how unsatisfying the conclusion will be when you can easily guess what happens in the story.
So anyway, Simon’s character is actually hilarious and is probably one of the few saving graces of this entire game. Nevermind the fact that he looks like some roided up Scottish drunkard that the Castlevania fans grow moist over just because it reminds them of the Barbarian look of the pre-SOTN games. But he’s funny, so that helps.
It starts off pretty decently with a good majority of this campaign being nothing but straight up action. Even has a few subweapons which are useless. Considering that subweapons barely even work against most enemies combined with the range of the whip being the size of an anaconda. Instead, you’re more dependent on 2 magic thingy’s called spirits. You have the Spirit of Belnades which grants you invincibility (also known as “cute shit 1”) as well as the Spirit of Schneider which attacks enemies that are close by (also known as “cute shit 2”).
Early on, however, you find out how nonsensical the game is about it’s inventory spoiler. There are these red glowing hook points that indicate you latch onto them with your whip… if you had the right one. You need the Combat Cross to even use the points. So ok, w/e, just move on. You won’t get the damn cross until halfway through the campaign either way. Despite that, you will start finding a million of those red points taunting you as you make your way through the damn castle. By the time you find the cross, you’ll be sick to death of them. They’re all over the goddamn place! Hook points! WE HAVE HOOK POINTS FOR DAYZ!
So after a while, you get to the “Toy Maker’s domain”, a character that never really appears in this game… at all. He appears in LOS2, but is a minor character. Nice job Mercury Steaming Pile, you have this whole area building up this fat mother fucker like he all important and shit… anywho, here, you actually get trapped fighting puppets. The goal? Kill all puppets? Actually no, you just have to wait it out until the trap is opened again. Sucks for you. After the trap is… untrapped, you get a nice little cutscene showing Alucard running away, and Simon getting pissed off again. Can’t blame him, the whole event was stupid.
Then we FINALLY get the Combat Cross after miles and miles of *yoink* YOU BITCH! Instead, some necromancer snatches it from Simon’s hands and now you have to fight for it. Tedious boss fight but w/e, we NOW finally have the Combat Cross! And all the Red points become blue points to signify yadda yadda good, now I can climb some shit. I forgot to mention, climbing in this game suuuuuucks. It’s slow, controls like piss, and trying to make the Scottish bastard jump from wall to wall is grating as he has a delay before he can make the leap. Rage is sure to follow if you’ve got steam vents to watch out for. Oh and make sure you really “look before you leap”, because MS went into the psycho “realism” bullshit that now a Belmont can’t jump from a certain height without dying. I died more times from this bullshit because a lot of this game involves leaps of faith (thank you shit camera) because even looking doesn’t give you much info on your surroundings. How the fuck did you replicate all the problems of 3D adventure games… in a 2D game?!
Anyway, after that fuckery, you come to some merry go round filled with heads. Once again, you get trapped behind laser walls and the merry go heads keep spinning around. So now you have an endurance test. And this one was hell. See, you can’t even duck in this game so you have to jump over everything. And these controls are are not suitable for a game like this. You have to really time these jumps due to poor responses, and this goes on for a good 2 minutes or so, combined with the fact that the ride reverses itself, and the laser beams on the walls, floor moving, they really didn’t think of making better controls for these challenges all the while promoting their fucking “Mercury Engine” as you boot up the game. And you’re reward is another lame cutscene.
You know, if I actually gave a damn about these characters, this wouldn’t seem so obnoxious, because you easily figure out that Alucard was in the background saving your sorry ass and that he’s really your father in the form of a vampire, there’s not much to care about. I mean, you just sat here and wasted my damn time on this merry go round for the sake of a story, you’d think they would make it much more enjoyable.
But shortly after that (and I mean shortly), you get up to Dracula’s throne room… but he isn’t there. Instead, you’re in some arabian palace with a flower in the center, and on top of it is bewbs.
Of course, knowing Castlevania, that thing was definitely a Succubus in what happens to be a boss fight. I’ll say one thing, the boss fights are least fun in this mug. So after beating her ass, you get to face off against the big D man himself!
After all these years, I thought to myself “FINALLY! A remixed battle between Simon Belmont and Count Dracula once again!” Dis gon B Guud!
NOT! Instead of that, the party is interrupted by Alucard… and this chapter ends.
Yeah, really. No fight, it’s literally the end of Act 1… and the beginning of when this game starts to REALLY blow chunks.
Act 2 puts you in control of fangirl favorite, Alucard.
He sits around complaining about how it wasn’t supposed to be like this or w/e, but proceeds with a makeshift combat cross to take revenge… only to go outside and get his ass whooped by a spider lion.
So, you have a boss fight you’re not allowed to win, and you’re thrown off a bridge into the water. Oh look, you can breathe under water (note: Simon and Trevor can’t, which makes for some obligatory swimming challenges.) If only I had my trusty Belnades soul. Oh yeah, forgot to mention, you lose fucking everything… except your 2nd combat cross… since you transition to a brand new character (save the “no shit” retorts), but why give me a combat cross if you’re gonna wipe my inventory?
So, you have chapter resets in your abilities. And basically you start off fresh. Anywho, Alucard’s story suuuuuuuuucks. Wanna know why? Less action. Alucard is more about puzzles. Along with that, the boss fights become less fun as you spend more time multi-tasking around specific boss patterns rather than whacking the shit out of em. One boss fight has you using some magnetic rail system to leap over laser beams while trying to destroy machines that keep healing the big bastard. Probably wouldn’t be so irritated if that guy wasn’t so cheap.
Alucard’s new abilities contain a wolf form that is only good for opening doors (complete with a quick time event so you feel like the wolf form is of some awesome importance. He also has a mist form which is a better dodging move that unfortunately uses up MP just so you can’t abuse it, the fuckers. There’s also a bat projectile that really… REALLY sucks, and a stopwatch that is ultimately worthless aside from one platform puzzle. Alucard is gimped in all combat abilities aside from the combat cross, it’s a wonder he can even fight.
But most of your time is spent solving puzzles, 2 of which involve saving Simon’s hairy ass. These devices are very complex(and easy) in that you have to usually guide laser lights to their proper end points, or burn some ropes with some asinine contraption (And no, you have no fire powers either). It’s funny how when it comes time to save Simon the second time, Alucard sighs like “this fool in trouble again”. It’s like the developers were trying to patronize you by saying “yeah, we know doing another puzzle sucks, so lets make the character agree with the players!”.
After one of the most tedious portions of any game, you FINALLY get to have your precious fight against Dracula. By teaming up with Simon Belmont! This… COULD’VE been a fun fight, but then MS put some gay shit in here where Simon gets mind controlled and sicks Simon on you, basically a trick since Simon is Alucard’s son, what happens is that if you try to attack… at all, Alucard will instead sit there and say random shit like “I don’t want to fight you! No!”.
I….. I couldn’t believe my eyes. The game turned my character into a punk bitch! He cries like the pussy he is if you press any attack button. Instead, you’re supposed to counter a good 3 to 5 of his attacks just to snap him out of it, then you go back to fighting Dracula. And Simon fights like a bitch, he can’t get close to Drac without being knocked on his ass. GREAT JOB OF PROVING WHY YOU’RE THE MOST FAMOUS BELMONT, DIP SHIT! So I just used him as bait to distract Drac. Whipped his ass into submission.
So after the most anti-climatic boss fight in Castlevania history (Beat the Sorrow series in those departments), we get a scene where Alucard places his and on Simon’s cheek in the most incestuously homo way imaginable, and they stare into each other’s eyes uncomfortably, and Alucard leaves.
So onward to Act 3. This time you play Alucard’s other half, Trevor Belmont, the father of Simon, years before the first 2 acts took place. This one, while not as horrendous as Alucard’s story, is also quite lame. This time, you perform “cinematic action sequences” and fetch quests. One very notable one is where you have to find dead bodies containing answers to a particular puzzle you have to solve before moving one. Wow, combining 2 of my most hated segments in any game. Not to mention having to scale a giant vertical tower where making one wrong jump can kill you, so basically the game is testing your patience with shitty controls.
I also spotted something iffy. Alucard needed to earn the ability of double jumping… but Trevor has it right off the back. It couldn’t be old age, Vampires don’t age. Ah, w/e. Trevor’s abilities now contain light and dark magic, similar to the Spirits that Simon uses. They’re mostly used for opening specific doors and not really for combat purposes. You also get an upgrade for te Combat Cross which allows you to… basically do the same thing as Alucard’s wolf form. So basically, here you just get new equipment for the same reasons Link does in Zelda games, just to get around. It’s kinda sad. It’s stupid shit like this that makes the excitement of getting new equipment… not exciting because you know you’re going to be doing a lot of backtracking just to get through those areas that you couldn’t get through the first time because you didn’t have so and so tool at the time, no wonder Zelda and Metroid sell like ass without good graphics.
Anywho, after a while of “cinematic boss fights” filled with QTE’s, you come to a big area where you climb, jump, climb some more, and jump some more until you get to a point where the final door cannot open until… you leave the entire area and go through the whole castle again to look for 2 balls.
MS is a troll developer, you think you’re going somewhere, but then you’re sent on a goddamn goose chase! Man, who knew Dracula loved elevators? There’s so many here. Something’s wrong. This series is supposed to take place in the 11th century, where did these elevators come from!?
Praise Amma for teleporters or this segment would’ve driven me batshit. These items are spread so far, mang. You’d think you were playing Mother Goose or some shit.
So after screwing around with looking for nutz, you finally get to fight Dracula… again. Now… this fight is supposed to be “harder” than before because you no longer have live bait but honestly, this fight was just as piss easy as the last. When you get him down to a sliver of health, you go into cinematic bullshit mode with more QTE’s. But it looks epic, you got Trevor and Dracula flying through the air like some DBZ shit. BUT…
Yeah yeah, I know, it had to happen to explain why Trevor became Alucard, but damn if it isn’t unsatisfying. A final boss fight where you are made to lose.
Trying to summarize this game is more difficult because a lot of it’s material is easily forgettable, and I don’t know who would want to play through a second time for any reason, it’s a one and done deal. There’s also a secrent ending for 100% completion, but it’s only a shot of Simon looking at the Castle crumbling as a sort of “easter egg/cute shit” throwback to the regular endings of……. ALL Castlevania games, really. It’s cheap, it’s unrewarding, and shows that Mecury Steam looks at Nostalgia in a completely superficial context. Dracula recites a line from SOTN for no goddamn reason… TWICE in this series. It comes off as cheap and uninspired.
A lot of this game feels nothing like Castlevania, but they think that by throwing in a few little “nods” (w/e the fuck a nod is supposed to mean to me or any other stupid ass Castlevania fan), they can appease the fans of the series? Piece of shit! This is not Castlevania, and I don’t care how much cute shit you toss into it, it will never be Castlevania.
I don’t get this idiocy with developers who completely revamp a series without consent of the fans and have all the fucking gall to move in and convince people that this is the shit they know and love. Gabriel’s armor being red as a reference to Simon’s red armor from CV2, are you on the yak!? And people actually bought that excuse. You’re not gonna look at Gabriel Belmont and think Castlevania 2! Nobody likes Castlevania 2 to give a shit about some 2 bit easter egg that no one would get.
To calm myself down from rage, I found Lament of Innocence over PSN, DL’d it…. THIS GAME WAS THE SHIT! This is REAL Castlevania! You got REAL boss fights that consist of merely whacking the fuckers and dodging their attacks, not doing some contrived “multitasking strategy” bullshit like “counter attacks 3 times to get to the next part” or any dingy involving QTEs. Sure, there’s a few fetch quests and back tracking, but I’ll take anyone’s bullshit over Konami’s new “revisionary series”.
I’ve been playing Castlevania games up the arse. From Bloodlines to SOTN, all the GBA/DS games, it’s real sad how fucked this series got after Harmony of Dissonence. It turned into animu creampuff BS along with having a Pachinko game with titties.
And then we get to overcompensation with some “me too” God of War crap about a guy who cries about his dead wife but has a plan to resurrect her body before she starts to smell. Then it turns into some goth hot topic “underworld” looking shit for the sequel with so much over the top cinematics and more injected testosterone (Satan got roided up), all of it gets overshadowed by Dracula having family issues.
Turning Castlevania into a game about religion, and then into some retarded shit about New World Order in some last minute attempt to one up Ninja Theory’s fuck up with Devil May Cry. Why? Apparently the director had his head so far up his ass according to his “underlings”.
Alright, everyone who complained about Konami. I concede. Fuck Konami. For destroying the ONLY shit I cared about from them… and maybe ruining Metal Gear, idk, I don’t play that shit outside of Rising. IGA was the man. Yeah he cocked up with DOS, POR, and HD, but he knew how to make a competent game (most of the time). So chock full of secrets that you desperately wanted to dig deeper into. Not to mention making it so combat wasn’t a chore like the stiff controlling NES games. MS goes right back to stiff ass controls for this piece of shit. And all with the Thumb tac, no less!
But, they say this is it for the crappy LOS series, so I don’t know what Castlevania will be like in the future. Maybe they’ll kill it off and continue whoring out Metal Gear for all it’s milk.