This should explain the lack of activity just fine.
My jaw dropped at the first trailer of Andromeda. Those amazing looking worlds, the combat, emphasis on exploration, going back to what worked in Mass Effect 1, Andromeda was shaping up to be the Space Exploration Experience I had been longing for since Phantasy Star Online 2 was cancelled for a western release. I was riding this hype train against my better judgement because it’s the one “AAA” (w/e the fuck that means anymore) series I can get behind.
At the time of it’s release, I didn’t own any of the current generation consoles, so I had to rely solely on the perception of others to guage the quality of the game. Shows how far I’ve fallen. Frankly, the reception was hideously sketchy at best. Worst game of all time, biggest disappointment of 2017, you name it. The game was crucified by the media and fans alike. But, because I now have a PS4 and literally nothing better to play, I figured “what the hell?” I’ve been through bug-ridden pieces of shit like BorderLands and Inquisition. And hell, the entire mass effect trilogy! If people can turn around and say buggy ass Witcher 3 is game of the year material, this shouldn’t be a problem. And yet I popped this bitch in expecting the worst.
And…. fortunately, I didn’t get that. I just got an… average Mass Effect game. Certainly, there are some legitimate flaws. Jumping mechanics are irresponsive at times, character creation restricts you to ugly faces thanks to SJWs, the game does crash on me, there are too many fetch quests and puzzles, side quests have multiple parts that the game arbitrarily decides to restrict you from doing until you forget they still exist (not making this up) and for an open world game, it certainly does a great job keeping you from actually exploring the damn worlds you go to.
But on the same token…. it’s not enough to make me hate the game. Primarily because a lot of my complaints come strictly from optional material. In Inquisition, you actually had to do side quests to build up some rep or w/e before you can progress, which was total bullshit and made the game worthless. No such bullshit here. You vould literally just do the main story and be done with it faster than ME2. The game is… alright. First Impressions are important, however, and it completely fails in that regard. I quite like the game regardless of it’s (numerous) faults. But it’s really only because I’m more so invested into the series lore, something I assume the rest of the population is not, and could explain the number of greviences people have with Andromeda. Allow me to elaborate.
Mass Effect 1 was a story-driven game
Mass Effect 2 was a character-driven game
Mass Effect 3 was a story-driven game
Now this is gonna have a lot of assumptions, but bare with me. Mass Effect 1 is game that… doesn’t present it’s lore well. Infact, they do a real shitty job of presenting it’s lore. Here’s how the game starts off. You go to new game, make your character, class, and background history. Then the game begins with 3 old geezers all discussing what to do with you. You don’t know what the hell is going on, but… whatever. You get some intro paragraph giving you some public domain storyline that humanity discovered new technology called (insert title). After that, you’re introduced to Joker who talks… pilot jargon… and then suddenly, you’re introduced to Nhilus…. A Turian. You don’t know the hell he is, he’s just there. Joker is suspicious of him, and his co pilot says the counsel is funding this project… whoa! Council!? Project!?
Right off the bat, you’re thrown into a game you know nothing about, and the narrative assumes you do. It’s conceited, just “read my mind”, is what the game says. This is a sure fire way to get people to not give a shit about your lore. After this point, you have the option of gathering information on what’s going on in this game. One could say that this is good as the game doesn’t hold your hand or w/e apologetic talking points they let rip, but information gathering still assumes you have a clue to who you’re working with and what they’re up to. Pressely, for example, is arguing for some reason, and you can ask him why. Or.. you can look at it as background noise for the immersion of being on a ship with other people like tons of other games do. This isn’t a whole you’re given to say “i’m invested!” So most of the time, you’re just winging it through the story, which is simple enough to be mildly interesting. Saren is a Rogue Spectre who betrayed the galaxy in favor of ressurecting a race of machines called Reapers. It’s up to you to track him down and bring him to justice.
If you want more than that, talk to people, basically. That’s if you actually care about them enough to give them the time of day. But interaction was the only way to learn anything that went on in Mass Effect. I still didn’t know what Garrus was supposed to be, was annoyed by Ashley, didn’t care about Kaiden, Tali, or Liara….. but then there’s Wrex. This guy was the game’s saving grace. See, he’s essentially dissillussioned with his people’s struggle with their nature. Krogan are an instinctively violent people, obsessed only with their pride as warriors. Something Wrex is tired of dealing with. At the same time, his race was forcefully sterilized. That bit is probably the only reason I gave a damn about the Krogan. That’s fucked up. It was also helped by the fact that at a certain point in the game, Saren tries to make a cure for the Genophage (the sterility plague) which puts Wrex on edge. You either have to calm him down or put him down. Ofcourse, I spare him. Can’t blame a guy for giving a damn. Subsequent playthroughs, I talked more to Garrus and learned about the rather shakey relationship between humans and Turians, the first contact war, and even why Saren hates humanity in the first place, as well as Turians being involved with the Krogan sterility plague, their militant ways, admiration for their military might. Talked to Tali and learned about the Quarians and their connection to the Geth, main enemies of the first game, and pretty much explains why Quarians aren’t exactly favored. After a while, you begin to see how all of these races are connected/related to one another.
These characters acted as gateways to their cultures and histories. That way, you could gain actual insights to the Mass Effect world without having to read anything in those codex entries. It was a natural and effective way to acclimate people into the world’s lore. It also helped that these were all outcasts. Outsiders disillusioned with their respective worlds and can evaluate them without any bias. Mass Effect 1 was, essentially, an info dump. You could relate to the characters and their respective species… through your crew mates. For the most part, you learn the history of how the current world came to be.
But as it is, if you ignore them, no harm. The main story progresses just fine without their input… sans Wrex. The character’s reasons for joining you are all motivated by a unified desire to take down Saren, either by coincidence or circumstance.
Mass Effect 2 fucked this up.
So what happened here, the game drops the focus on the story and centers itself around the characters.
The whole feeling of the game is dramatically changed from a subtle-yet-deep source of intrigue… to a noisy, in-your-face, expendables style of experience. Instead of a band of outcasts disillusioned with their ways of life who come together for a common goal, you now have a band of infamous pros. People who are often proud of their talents and cultural achievements, to the point of nauseam.
The difference between 2 and 1 is that… you don’t have the luxury of ignoring your crew! Thank you stupicide mission requiring I put in all this time and effort in helping the poor fucks in their little endeavors if I actually want to survive the game. The story of this game isn’t as involving or interesting, some new race of aliens called collectors are abducting humans, and you are tasked with assembling a team of the best of the best to deal with them. So the game’s plot completely revolves around your crew. And frankly, none of them have anything to do with the collectors, they just have a lot of personal baggage to sort out. And info about their history or cultures? nothing new Aside from Thane Krios. Just some supplimental data for what you got in the first game.
The difference is people are fucking enamored with Mass Effect 2, and hold it as the bar for quality of the series. Maybe it’s natural, the first game was pretty niche, and ME2 was more “approachable” in terms of introduction, presentation and what not. You didn’t have to do a whole lot to figure out what was going on in this game. And the characters are more appealing than the previous crewmembers you had before, no matter how superficial the appeal is. And a lot of that is probably due to how they were introduced. ME1-Garrus, you find him arguing with someone, and blah, meeting over. Tali, she blows up some Salarians and then agrees to give you info. Wrex, he just argues with people, and that’s the extent of his introduction. Liara was a damsel in distress. Not a whole lot of reason to get invested in your crew members. But as the goal of Mass Effect 2 is simply recruiting the best of the best, the introductions are much more grandiose. You gather information from people who suggest the guy you’re picking up is “badass and scary” in some way, and then you meet those people and see them kick ass, usually with some grandiose music to go along with it. Jack’s introduction is probably the best example of this. A prisoner freed from a large cryo chamber who then proceeds to destroy 2 giant mechs. It creates a certain level of awe and intrigue for the characters. what peeps see inbthem beyond that point is… questionable.
Mordin being “funny” despite his glee at sterilizing an entire species (yes, I know he feels guilt about it) Garrus going from a cop who wants to met out justice without red tape to some quippy dudebro this side of Tony Stark (yes, I hate how Garrus developed. Sue me), Miranda in tights despite being a vicious cunt, and Jack whom I continue failing to see the appeal of.
Unfortunately, this turned everyone’s expectations of this series from a science fiction adventure into a game about building relationships. And as thirsty as a lot of these fucks are, i’d go so far as to say they only care about having sex with anyone with legs.
Mass Effect 3 was, to everyone, supposed to be a payoff for all those relationships built with the ME2 crew. However, ME3 returned to being a story-driven game, so character relationships and development no longer mattered. Yes, Mass Effect 2 ruined the series.
So when you get to Andromeda, the series was handed over to people who don’t really understand or cared how Mass Effect 2 worked, and focused on capturing the zeitgeist of the first game, one that a lot of people don’t really enjoy. Most of your crewmembers join to help end an alien threat and help colonize a new world, so a lot of their personal stories are tied to the main story, much like ME1, and even their loyalty missions aren’t too far removed from the plot. It’s all about world-building and being a massive info dump. And character introductions are also, once again, kept simple and soft. Vetra simply introduces herself as a Mary Sue, Pee Bee awkwardly jumps on top of you in a suggestive way, Drack kills some dog… thing and then leaves, Jaal calms down an angry mob and convinces his governor to give you an audience with an army leader… nothing to really make you care about the characters, so people would write them off as “boring expies of the ME1 crew”. Their personal stories don’t really offer much in the way of complex and deep, either. Jaal is the only real “gateway character” for Andromeda as he is a new species. Everyone else is “I came to Andromeda because the Milky Way sucks”. That’s how everyone’s first convo starts! So thanks to a bad first impression, everyone gets the idea that these characters have no depth and are thus not worth building a connection to. And for many people, that is a deal killer in Mass Effect.
I’m willing to bet that a lot of Mass Effect fans care nothing for series lore and are strictly concerned with building relationships with the crew. It’s interesting to me to see how all of these species, sick and tired of the usual BS involved with the original trilogy, and see how they develop in a new world. Instead of having to appease a bureaucratic citadel council, they have a mass exodus to a clean slate. Which is unfortunate as they want to make a new council anyway (the angara are fucked). It’s also interesting, seeing as the Andromeda Initiative is made up of the last of everyone’s species, see how long they could last without the prospect of returning home. Seeing how they interact with the Angara. Instead it’s “A new galaxy, why are there Turians and Asari here!?” Could possibly be they want sexual access to new alien races and not tread old territory. 😛
But I think a big problem with these characters is that they have no major conflicts within themselves that you could even help ease. Drack doesn’t like Spendor, but neither does anyone else, so everyone pitches in to take him down. Pee bee just wants to jack off to ruins… so she does. Nothing really major that impacts them in any significant way. You could at least guilt trip Mordin out of his bigotry over the Krogan by showing him the damage he’s done to them…. “culturally: as he is a lover of culture. Or re-affirm his beliefs that fucking over the Krogan was beneficial in the long run. The fact that you could even impact their lives in some way is… intoxicating to people. You don’t really feel as though you have much input in the affairs of the Andromeda crew. You simply make decisions they may or may not approve of. Though… maybe Pee Bee is the closest in this regard as she doesn’t know if she cares about people more or less than material possessions. Still, very much like ME1.
I think presentation has a lot to do with the disastrous reception for Andromeda, really. Both ME1 and this game are favored less than 2 & 3 combined, both that bleed explosions and grandiose introductions, music, etc. Andromeda tries to be softer in its approach to reel you in, and that doesn’t work. Especially if no one can get passed the facial animations (an issue that only really exists with Addison and the default Ryders). People want that grandiosity.
Still, I think the game is worth a try at the very least. Comparing it to Inquisition is at best a smear campaign. And dammit, stop playing with the default fucking characters! If female Ryder’s face is that bad, you have the option to give the bitch plastic surgery before you start the damn game! That’s kinda the point of Mass Effect, to be your own character. But then that would negate your primary talking point against this game, I know.