The Fans have decided to create a port of the infamous Sonic 06 to the PC, likely for the specific purpose of making it better than it’s original last generation retail discs for the 360 and PS3. I just wanna say that…. this the funniest damn thing in the world. Why? Because as much as Sonic Fans try to deny it, they still, after 12 years of it’s initial release, have such a vested interest in the game, to try and improve it’s mechanics for the future. This goes to show you… that even though the game is one of the most, if not the most, hated Sonic Games of all time, the fandom will not let it go. So they go on to a platform and try to fix the problems of the original product.
But even with that, you still have this kind of shit going on.
These 2 are starting to realize a much more egregious problem with the Sonic fandom at, as well as the industry. Its time we have that talk. Years ago, I made a series of horribly outdated posts titled “The real reason people hate Sonic”. That shit is no longer relevant because as I’m learning, this really IS a result of the fans rather than the games. The fandom doesn’t care about the quality of the series. They’ve stopped giving a damn. And here is why.
We, and I say that because i’ve talked the same shit, like to say that “Sega is stupid” simply because the quality of the Sonic series is in the shitter, and we relate that to their ability as game designers as being inefficient. That… has never… been true. I’ve also stepped back and said “if they WANTED to, they could make a fantastic Sonic game”. It’s not a matter of talent or competence. If the Yakuza series can get praise for each and every entry, then it says a plenty about Sega’s ability. What they lack is the desire! How do I know? Well, why do we have a live action Sonic movie coming out next year? Why do we have a Sonic Boom Cartoon? Why do we have Sonic Comics? A lot of people would say “it’s to capitalize off the games!”. That excuse would work back in the 90s. Because Sonic was popular! You could capitalize on the games because they were hot shit! That isn’t the case. What I’m seeing here is the same thing I’m seeing with pacman and that future Megaman cartoon. They’re trying to make money off of an IP the company has no real vested interest in. I’m certain a lot of these “cross media” ventures are not done in-house, meaning they could reap profits with the minimal amount of effort. They don’t need to make good on their actual source material. Thanks to the MCU and Teen-Titans go, these companies now have prime examples of how to make money without really having to do a lot of work with the original source material. This is why Marvel can hire a bunch of Feminist dykes and apologists to work on their comics because their bread and butter are coming from the movies. This is also why it’s stupid and pathetic for people to decry the freedom fighters bring in fan games.
Think about this. I at one point tried to convince some folks that Castlevania is the shit. And failed miserably because it’s content and overall difficulty isn’t appealing. Now after a damn Netflix show, I can now talk about that shit without being ignored! Lets just be real. A lot of folks aren’t going to get invested into a series by it’s source material alone. You need supplemental material to entice more people to your franchises. Much as I hate the idea of Jim Carrey being fucking Robotnik, if that’s what it takes to get people interested in Sonic again, so be it. Just as long as it ain’t Boom level shit. 😛 This is smart on Sega’s half. On the one hand, they can draw interest into the series with supplement alone, and they don’t have to do any real work. On the other, the source material suffers. But in either case, you still have fans rolling in. And Sega could care less. They clearly don’t give (too much of) a damn if the freedom fighters are in that material.
But if Sega wanted, they could’ve made good Sonic games years ago. I am in full belief of that. But… if they want to do anything, it’s to convince people that they care. Everything they’ve been doing thus far was, as stated in an interview, an attempt to “let the fans know they’re listening (which is a damn lie because otherwise that zone ratio would’ve bee rectified). And so far, with both Mania and Forces, they’ve been trying to meet the fans halfway. You can admit that much. And it’s not just them. Even Nintendo is trying to please fans. Smash Ultimate alone is a testament to how much of your dick they actually want. Instead of making all these BS excuses as to why certain characters can’t get into the game, Ridely is finally in! Cloud Strife killed their lies, and now they’re caving in. And now they’re not trying to bury the prime series and announced a prime 4 (though if Star Fox Zero is anything to go by, they might try to sabotage it). Namco is trying to save Soul Calibur, a developer had (claimed) to fight to get a 6 in production and are trying to make good with the fans. And Capcom, holy shit. RE2 remake alone and the return of Mega Man.
Yes I know Nintendo is acting like a little hoe in regards to emulation, I got you.
The Japanese industry was apparently in a state of catastrophic jackassery last generation, and are swallowing their pride to appease their fans. If PSO2 gets exported, that would be proof positive. Sega is no different in that regard, and we see that with Mania and Forces.
With Mania (yes, I’m talking about Mania again!) I’ve seen a particular response crop up in one form or another. “Lol it took a fan to show Sega how to make a proper game”. I’ve seen similar remarks to the 2011 port of Sonic CD. Here, we’re seeing folks complaining about those similar remarks on a PC port of Sonic 06. How about this. Lets just say that…. all these years in the aftermath of 06 or Unleashed, lets just say… that the fans, and the industry…. they LOVE the idea that Sega will always do wrong for Sonic games…. Because then they can masturbate to the idea that they, the fans, could do a better job than Sega?
Over the years, I have seen responses to fangames that the fans know how to make better Sonic games than Sega. Even I fed into that mindset. When you’re frustrated with the state of a series, we all sing the hymns of “I could do better“. I’d be lying if I said I thought otherwise. Or discontinued thinking that way. Shit, I can name a million ways to do Lost Mind better. It doesn’t include no pink ass music note wisp, that’s for damn sure.
See, it goes back to this whole validation kick that Gamers are starved for. It’s not enough to be accepted by others online, oh no. Sometimes it goes deeper into psychological masturbation. They have to deeply feel that their beliefs are valid. It gives them a sick pleasure. So in the case of the Sonic franchise, the fandom has gone off into the deep end in declaring the series will never be good… if only to fantasize about being the guy to save the series. It’s not even about having a really good idea, this is a damn fetish for them! They beat off to perpetuating the narrative of Shit Sonic games if only to go on these tirades of “how to save Sonic”. They get high off that shit. It’s an addiction for them! They WANT to be the ones with all the answers.
When it comes to fan projects, whether they be fangames, mods, ports of a game, or even rom hacks, the fandom loves to hype up the idea that “we’re awesome” and go “in your face, Sega!!” That makes them feel all kinds of good! This level of euphoria is a drug to these people, so much so that they will shoot down legitimately good ideas from Several sonic games if it meant they could live in that fantasy of “I know the answer!” Again, with the Avatar. There was nothing. .. wrong… with it. But everyone was talking about “man, it’s deviantart the game” eck… Who gives a fuck about deviant art!? And you mean that’s your only issue with a CaC system!? Bitch, you serious!? You know there are other sites where Sonic fans exist who have their own fan characters? The fuck does deviant art have to do with it?
It’s an overarching problem, though. When industry games get shitty, people look to themselves, or people like them, to create those amazing experiences. And that’s not bad in and of itself. It’s how you get stuff like FNAF and Minecraft. Terraria and what not. But the weariness of the game industry created this obsession for independent developers not because of higher quality material, but because they wanted to spite the game industry. This wouldn’t be so bad if the indies didn’t fall into the same goddamn habits as the industry. How many horror clones do you see trying to capitalize off of FNAF? Do a rundown of Dashiegames and please, bullshit me on what that looks like.
Now, this praise for the PC port of 06 by the fans, I don’t know what went into the game as far as if it was a fan project or if it was commissioned by Sega themselves, but if it’s the former, lets put things into perspective. The failure of Sonic 06 was largely the result of production problems (or poor content, take your pick). You had teams being reshuffled, you had Yuji Naka leaving midway through development, you had crazy deadlines, you had new hardware… there were plenty of factors that resulted in 06 being a fucked game (course they had similar issues with Heroes and that turned out well, but I digress). 06 had plenty of obstacles to overcome in the development phase, and that just didn’t work out. But… that’s the story for a lot of games being developed. There have been thousands of games that have been fucked over due to production problems. And, especially when you consider the tight ass deadlines, these guys don’t have the luxury of perfecting the games by launch, which is why they abuse online patches to such an amazing degree. Personally, I’d prefer if the game worked at launch with a $60 price tag, but eh.
Got that? Because people who make the fangames and what not? They don’t have production problems! They don’t have deadlines! They have the luxury of working by themselves or with people they readily agree with so there won’t be any bullshit politics to overcome. Bottomline, their output is gonna be more polished because they don’t have to put up with shit! They can literally take all the time in the world (and many of them do, which is why you have to wait decades for one game to finish, reducing many of them to mere tech demos), and they all can operate on engines of their choice, or public domain tools, or in the case of romhacks and this port, COMPLETED FUCKING GAMES, to make their shit work. Fangames have all those advantages, of course many of them will have better shit! They’re not subject to arbitrary changes that publishers often invoke. You can literally sit yo fat, autistic asses on a keyboard and program whatever the fuck you want! Stress free!
So the fans spend all their time looking at these fangames, not really spending time playing them, but often chalk up on YouTube and wax poetic about how much better they, the fans are, at making sonic games than Sega is, and it becomes a damn religion! They have to convince themselves and others that only the fans know what the fuck they’re doing. And the game industry feeds into that toxicity because a lot of journalists are addicted to that same euphoric stench. They gas themselves up in this fantasy, and lose their minds, not knowing the circumstances of how their fangames are perceived as “better than that thou”.
If the fans really thought their fangames were that awesome, they would put a price tag on them. No wait, that would be copyright infringement (got that, Fortnite devs!?) So they couldn’t do that if they wanted to. But it would honestly help their argument. By charging money for something, you are assigning a specific value to it. The higher the price, the higher the value. At least, that’s how it should work. When it comes to videogames, value is determined by arbitrary factors. Most high end retro collections go for under 30 dollars used unless they were made by Nintendo. Then the cost fucking skyrockets for years. That’s why Metroid Prime Trilogy can be $75 for years on end even though only one of those games are any good while the other 2 are horrible. And I doubt it’s a case of rarity, every gamestop I’ve been to has had at least one copy oh I’m rambling again.
When you assign a price to something, you assign a value to it, meaning you are generating expectations. It makes the product in question subject to criticism of any degree. If the price is high, the expectations are high. No one is going to be pleased with an expensive product that fails to live up to those expectations, which would explain why there’s so much dissatisfaction with the game industry, and why Sonic games are perpetually cheaper than every other game on the market. Keep the value low, keep the expectations low, decrease the chance of bad reception because less money was spent.
People instantly come to the conclusion that you can’t criticize something that had a low price (like anything that comes from a bargain bin or dollar store) because we say that “you get what you pay for“. If you pay little, you should expect little. It’s why if you bought a shovel for 2 bucks and it breaks in 2 hours, you can say “cheap ass shovel”, and blow it off. But if you paid $4000 for a truck, and it breaks down in 2 days, you’re taking that bastard to court.
What fo you expect from something you get for free? Absolutely nothing. And that’s what fangames result in. You hear more nice things about those games because there are no expectations of them! People are usually nice about fangames because they understand that due to circumstances, they’re not going to be the best games ever simply because they are made by people who don’t have the resources of a corporation. Yes, you’re gonna have those 1-2 “brutally honest” fuck boys, but overall, everyone is going to be nice because they aren’t expecting anything beyond average. You won’t have people demanding immediate patches for buggy fangames because they didn’t have to spend money on them. There’s no immediate value to them because no one is paying gor them.
The fans look at that and go “hmm, these fan projects get all sorts of praise, we must know Sonic better than Sega!” But it’s that no one is expecting a damn thing! But they won’t see that. They see it as “validation” of their fantasies.
This is why Sonic Mania is the perfect marketing tool. An official Sonic game made by fans in the community!? What perfect validation that is! The fans can live vicariously through Taxman and these ither fan groups and, like Wonder Woman and Black Panther, turned it into some lowkey movement for themselves. The fans can gas themselves up on all manner of falsehoods, and Sega can wax poetic about the glory of Mania via its artbook and constant reminders of their high ratings. Now, if Sega and the boys were really confident about Mania’s success, the plus version would’ve been $60.
Yeah, that value would’ve been contested real quick. And truth be told, that observation about Mania’s reception…. didn’t even come from me.
The fans have internalized the consistent poor reception of the games and turned it into their culture. Where they can try to convince others that they know the answer to Sonic’s dilemma, constantly seeking other’s validation. And those answers always come in the form of Nintendo logic. Gameplay, physics, level design, they just lay it all out on the table. And if that’s all they talk about, they have no business talking about how to fix the series. Similar to a lot of fangames, actually. They’re all often showcases of one’s technical prowess. Often just showing off physics engines and programming skills (speaking on the 3D fan projects mostly). They do that because often, the fans lack an artistic soul. It’s not often that you’ll get games like before/after the sequel, Robo Blast 2, or otherwise because now, no Sonic fan is willing to go beyond trying to replicate pinball physics. They’re devoted to showing the world that they know the physics better than Sega does, but do nothing to make v their games appealling. And then they have the nerve to shoot down anything that has Sally Acorn in it. It’s also why most of them turn their noses up at the idea of focusing on content. They’ve absorbed too much of Miyamoto’s geriatric horseshit, and none of them can think beyond that.
Well, I’m gonna go ahead and wrap this up as I’m sure the fandom is foaming at the mouth.