Category: FPS

Man, I’ve been through all 5 stages with this PSO2 situation. From the onset of it’s delay:

1: Denial.

Pff, it’s probably nothing! We all know Sega’s kinda retarded these days, they probably forgot that this is the season for the release date, yah know? Hahah! We’ll get it soon enough! ….. any time now.

2: Anger

Come on Sega what the FUUUCK! SHIT! I’ve been waiting for a sequel to this bitch for eons! EONS BITCH!! COME… THE FUCK…. ON ALREADY!!! STUPID… FUCKING… COMPANY… STUPID… FUCKING… RACIST ASSHATS!! I WANNA BITE SOMEONE IN THE FACE!! I’m gonna tea bag the SHIT out of Haijime’s pedo mustache, piece of shit billionare with his piece of shit Pachinko business! FUCK YOU! FUCK YOOOOOOOOOOUUUUUUUUUUUUUU!

3: Bargaining.

Sega… if I have to… I swear I’ll buy the Pii U and totally gonna buy both versions of Lost Mind… and.. and maybe I’ll throw in Aliens: Colonal Marines! Yeah! And I swear to never make fun of the people that cried over not getting Fatal Frame for the Wii. I understand now the pain of not getting a game localized. Hehe, yeah, that’s… that’s all you wanted to show me… right? Right!?

4: Depression


5: Acceptance

…….You know what? I don’t even need PSO2. I already have 3 Phantasy Star games, all of which happen to be total grind fests, and I’m still dealing with Presequel which is an even bigger grind fest, I’m… I’m cool with it. You know, those Asian territories probably need it more than I do, what with all them typhoons tearin they asses up, something that… eases the pain is what the doctor ordered! Besides, everyone’s talking all this good shit about Destiny being like… like some westernized version of PSO2 without all the retarded Japanese waifu simulator business going around…. yeah! Space Explorer cock fest! HERE I COME!

…….Yeah, I’m desperate. Since Gearbox is turning Presequel to shit, I’m hearing all this stuff about how Bungie is actually IMPROVING their game instead of taking a massive dump on it like Punkford and his crew. Initially I ignored the game due to how samey it looks to other space marine shooters (and that 20 gig space requirement gooooooooooddamn!) along with how it’s a victim of overhype (IE everyone hates it despite pumping it up like it was gonna be bigger than it is) idk. But there’s literally no chance of PSO2 coming stateside…. and I kinda need my Space Explorer fix. Not Space Marine fix, there is a difference.

……Is…..Destiny…..worth… a damn? And why 20 mother fucking gigs?


No, I’m not a dev.

I know this post won’t be featured on anything considering the “SINFUL THOUGTS” I posted earlier will more than likely deter everyone, but regardless, I’m a little disturbed why we can’t just use the term “REAL Multiplayer” to describe Local.

I don’t know why developers would need to explain why they continue using Local Multiplayer. It’s not an element of gaming that should ever be abolished, which seems to be the implication of the article.

To put it bluntly, to me, Online Gaming has no appeal to me. Mostly because the people you end up playing with/against.. happen to be fuckwits. Hardcore gamers are the most likely opponents you deal with in Online gaming sessions, and if message boards and some blogs are any indication, they aren’t very desirable people to be around.

Or the more accepted version because it’s “funny”

The internet brings out the absolute worst behaviors in people. Given the almighty power of anonymity, the Hardcore are free to show people their asses with no regard for any silly concepts such as “sportsmanships”. “Courtesy” and “Consideration”. Or anything pertaining to the phrase “play nice”. “That’s for pussies”. In all seriousness, Online gaming is nothing more than a mini-alpha male environment comprised of people who more or less go into some NatGeo behavioral pattern of comparing sizes. If Xbox Live alone isn’t enough, you can check out games like Grand Chase where the community will be more than happy to bemoan you just for having crappier gear.

So why not just invite “friends only”? No one should have to go through the trouble of filtering in and out specific screen names just to have a grief-free gaming experience. And half the time, all it will amount to is joining up in a forum, making a thread, and specifically asking certain players for help in a video game. This, I feel,  trivializes the appeal of online coop into some “community” self-help service where detached players must beg message boards for in-game help. It takes away the “soul” of the coop experience. Having an actual friend or sibling along to tackle a game together.

And even then, playing with people online feels incredibly detached. Half the time, you’re basically watching several more characters join you in a quest to do w/e it takes to win. They might as well be AI controlled characters. Playing Dragon’s Crown truly gives you that detached feeling of how an Online game usually goes. Players will have no sense of true coordination and will simply do their own thing to get through hoards of enemies and/or rival teams. You don’t know what goes on in the minds of the other players, you simply see them failing worse than you or doing a helluva lot better than you at destroying enemies or you. Nothing screams detached more than the prospect of Online gaming allowing you to play with gamers from all around the world right in your living room. What’s the difference between that and playing against someone 5 states away from you? The latency? Probably. Players might have the options of posting up their flags to give the indication that they speak an authentic language, but you still get the same type of game time where you see random characters running around doing their own stuff. The excitement of playing with people globally is diminished by their lacking presence to give you an indication that you are playing people globally. At the end of the day, you’re really just playing alone pretending that you are playing with people.

A big problem with this is due to the lack of communication. Since most games adopt a “type your response in” kind of communication set for people too cheap to buy a microphone, you’d literally have to stop playing the game just to talk the people you’re playing with. It’s a hindrance for sure. But then the usual response is of course to buy a microphone. I don’t know why I have to purchase the ability to talk to people, especially since most of them are the aforementioned bastards that many would rather have no business with.

Not to say this is exclusive to online settings, but ratio-wise… yeah. The best the local cats have to deal with are children and teenagers.

There also the financial prospect which… I’m sure most well-off people will disregard. You pay for the console, you pay for the pricey ass games, you pay for the internet subscription, you might pay for the in-game subscriptions if need be, you pay for the microphone for in-game communication, and you’re off to play a game where you can barely connect half the friggin time. Most areas within the US have shit internet or NO internet at all to work with. When people raised hell about Xbone possibly being “always online”, everyone had mentioned that not everyone in the country had equal access to the internet on a regular basis, or at all even. Why use all the resources when I could invite some folks over and only use the electricity? Especially as much energy the Piss Station uses?

Everyone I’ve contacted in some way knows I have shit internet. And when I move at the end of the month, I won’t have ANY internet available, so if I wanted someone around to tackle a game with… or have someone’s ass to kick, I would need to get out of the house/apartment to find folks with the same idiotic interests that I have.

And in particular regards to fighting games, I would prefer this because I would know for sure if I’m gettin my ass whipped legitimately. You know how everyone complains about bad netcode for every fighting game available? Because for some reason, the games struggle to maintain a consistent connection between you and the player 5 states away, and this comes at the expense of overall playability. Controls will have these very noticable delays between the initial input and the actions on screen. It’s rare to find a lag free match in which you could perform well in a game based around fast reaction times. Not to mention the glitchyness of a game with bad latency. Players could see if other players are “warping” around the room, or if the game seems to “pause” midplay. It’s a completely different experience when you go from smooth ass local… into bugged up online. The horror stories I’ve had from trying MK9 and PSASBR online, maaaaan.

This kinda looks fun. 😛

I’m aware as people get older, playing games with other people around you becomes that much harder as there becomes less time for leisurely activities in order to feed families or keep your house/apartment in order. So if you had the desire to play a game, you damn sure don’t want to play it alone. Playing games alone isn’t that fun. Anyone can attest to that. People who play games alone are more likely to do so as a means of relieving stress or to curb boredom. But if you’re really into a game and you’re at an age where everyone is too old to be “invited” for a game, yeah, online seems like a benefit (or even having family over with some hyper active kids you can show off to). Otherwise, it’s not so much a staple, but an adult’s alternative to getting social gaming. And it’s not a real multiplayer experience. It’s more of a crutch. You know… you’re old and shit you had access to (like friends with interests in games) start becoming rare, then you get to one of those “age crisis’s” and… dammit, I’m rambling. Kinda sounds depressing in a way.

The appeal of Local Gaming stems from the fact that Gaming has always been a social activity. People are social creatures. They don’t want to give up their ability to be around people just because it’s a digital space. All the teenage freaks online… that’s another story. I’d blame that on the public school of how kids are dragged to institutions surrounded by complete strangers with too much pent up energy being forced to take tests not because they need their skills to be evaluated, but so the schools can pound their chests at how much better their teachers are…. but that is irrelevant.

….Seriously, Play Brawl and tell me if Online made a difference for that game. 😛

Fuck you, Control Sticks

As I play more Borderlands 1, I’ve come to notice a few things.

1. It’s still a good ass game.
2. Playthrough 2 doesn’t have as many legendaries.
3. Sony makes worse controllers than Nintendo.

Emphasis on point 3. As I continue playing, I notice that both my control sticks seem to be shot. One, pressing up or down (moving back and forward) causes my camera to shift left or right. I don’t know why it’s doing this as I’ve been far more gentle with control sticks after going through 8 controllers for GCN. But here, they fuck up without warning! It might be just typical Sony “oh we won’t make durable products so you spend more money on new devices” bullshit, but it’s annoying and difficult to fucking AIM when you’re trying to move as the damn camera keeps moving on it’s own!

Looking at my controller layout (as BL1 is not very comfortable with allowing you to configure your controls as the second game is), both sticks are used because L3 allows me to run without using a secondary button, and R3 for melee attacks. Would be nice if it didn’t feel like I was destroying the controller in the process. It feels like I’m gonna break this damn thing everytime I play Borderlands, and it seems almost exclusively a problem with this title. ThoughI’ve noticed the same issues in Dynasty Warriors Gundam 3 as well as a few Ratchet games, it’s a hinderance in Borderlands.

I keep wondering why I couldn’t use the D-Pad for this game as the movement controls are “move forward, backward, sidestep left and right”. Rarely do I use diagonal movement and double taps to run feel more natural than pressing a stick into the controller. But alas, this seems to be a big problem with industry as a whole.

EVERY game for some reason needs to use control sticks. The Ratchet games used to let you use the Dpad for movement, but going into Tools of Destruction, you are limited to the Sticks as the Dpads are now used for “quick swapping” of weapons (because people are too lazy to open up a menu?). DWG3 had you using the stick even though the first game allowed you to use the damn Dpad. For Amma knows what reason, LittleBigPlanet, this being a 2 Dimensional game for Dehuti’s sake, only allows you to use the control stick. Why!? Because there’s a helmet in the game that you need to aim perfectly with in order to get a sense of how pretentious it is. The PSP? If you’re not playing any 2D game, you have to use that fucking little thumb tack! Do these people know how goddamned uncomfortable it is to play shit on this device!? Sonic Racing Transformed is such a restrictive game that you can’t even change acceleration and braking controls!

Instead of using the Dpad which is already in a comfortable spot (the DOMINANT thumb position), developers cling to that damned stick, as if to try and force this as some sort of standard for gaming even though it’s impractical for anything other than bloated PC Adventure games. That and they fuck up to easily. For some reason, Nintendo is hellbent on abolishing Dpads altogether (can’t use Dpad on Brawl unless you’re using shit ass wiimote, 3BS designed with Dpad in a horrible position, same with Pii U, everything that isn’t NSMB, Kirby, DKCR, or Sucker Paper Mario has to use the nun chuck) even though most of their games could benefit from using them (especially Smash Bros.)

This isn’t me advocating some sort of destruction over the usage of control sticks either, they have their functions, like I said for adventure games or stealth bullshit, they’re fine, but for general action games, racing games, FPS’s (movement wise) where momentum of movement is rarely considered, it’s a hassle. I was shocked that a stealth game (Sly Cooper) allowed the use of the Dpad (accompanied by a run button :P).

First and foremost, a game shouldn’t make it so you have to take your left thumb off your movement controls, so any developer who’s eaten enough asshole sandwiches to use the Dpad as “just some extra set of buttons for you to switch weapons or styles ala DMC4” has already failed. The Dpad shouldn’t be some secondary set of buttons for menu/inventory management. It should be the other option for movement. If Borderlands 1 allows me to switch weapons using an alternative method, I should be able to move with an alternative method as well. The Borderlands series has some of the most unintuitive controls I’ve ever seen for an FPS. Then again, this is ported from the PC which got shit configured all over the damn place, it seems.

You know how Devs should treat the Dpad? Same way Vanillaware does. I was checking out Dragon’s Crown, read the manual… and I almost had a fit when I saw “move with goddamned stick”. But in the menu, you can actually CHANGE that… to the Dpad. Which is SUITABLE for a beat em up in the same vain as Streets of Rage. Could you imagine having to use that stick to try and dash!? Anyone who’s played CVS2EO on GCN knows that pain all to well.

I couldn’t imagine playing half these fighting games on a control stick. Mega Man Network Transmission was almost frustrating, the little bastard wouldn’t slide sometimes.

Funny. Most games I could see working with Dpad are games that don’t require you to walk! And that’s a large majority of my game collections. And everything I own on PSP. Games that require you to walk are mostly centered on Stealth and Adventure games. Sometimes FPS’s that have stupid segments for no reason than to show off creativity. Or stupid shit like Mario walking not to wake up one enemy in the whole game (the plants)… and maybe some thin boardwalks if you’re a pussy. And many games with the sticks for exclusive movement have nothing configured to Dpads, making them neglected inputs.

I would hope this isn’t the industry trying to force some standard down our throats, but seeing as they almost got their way of killing off used games, I doubt nothing. Couldn’t be any happier to use Dpad for Sonic Generations.