If i’ve learned anything about video game “culture” over the last 3 generations, it’s that people tend to act irrationally towards a game that doesn’t sit well with their own ideas of how it is supposed to be handled. Sometimes it’s justified like the outrage over the current lootbox fiasco, other times it’s just childish such as death threats. But often times, people’s reasons for despising something…. they tend to fear that they would come off as petty. So what happens is that they invent particular arguments to… veil their actual reasons for despising something behind a more… socially acceptable critique. You see this with reviewers anytime they talk about bad camera angles. And damn sure you hear this often with Sonic the Hedgehog when someone farts out the critique of physics.
As everyone knows, Sonic Forces came out 3 weeks ago, and… the game is merely ok. It’s incredibly short, and that is it’s biggest flaw. I don’t think Colors was this short. When you get right down to it, Forces is an overly demanding score attack game with the Avatar system as it’s primary incentive. The physics act as a perpetual handicap for these “platforming challenges” as the game tends to ensure that you always make it to the end of the level by the skin of your teeth. The way the springs operate is a dead giveaway.
I hate how the springs work in this game.
I’ve given up trying to get all these missionary times. The parts I tend to collect rarely ever entice me. Extra crap that games want you do tend to turn me off real fast if they’re nigh impossible. So… the most I do is fiddle with avatars anyway. I notice I tend to only make birds because they’re just awesome design wise. They’re very malleable with all the different pieces I have on hand. I don’t really make rabbits, bears or hedgehogs as they tend to look ugly.
As it stands, the Avatar system was an ok first attempt at character creation. It’s just very limited in scope and should require less strenuous tasks to unlock as many of these parts are, again, not very good. The option to change the colors of different clothing would have been preferable to unlocking different colored clothes. That‘s just asinine, and it seems unlockable pieces are rng at best.
Overall, the game is a moderate improvement. There’s definitely room for more, but the fact of the matter is that Sega understood somewhat that this series needs to get back on track. Based on what Kajin gave me, Sonic Team must’ve been furious with Sonic Bust that they just had to show them how it’s done. There’s no greater motivation for the Japanese than the artistic rape of their own properties by white folks. Whether or not they maintain this remains to be seen.
And yet, despite being an average-mediocre game, people have gotten it in their heads that the game isn’t merely bland, but is some…. crime against nature. A claim that should only be reserved for Boom! 😛 Every little detail was picked apart from level design to the fucking inclusion of character creation, and what we get is the notion that this game is terrible on all fronts. Now, everyone is entitled their opinions, and it’s a talking point that will inevitably come up more than once… but when is the opinion card truly valid? Cause from what I’ve been seeing and hearing, a lot of the rage and “frustrations” going into Forces is pre-meditated.
Talking about Sonic Forces with anyone just swells up a desire to criticize level design…. see, that’s one thing I’ve noticed. People invent all these goddamn talking points to say that a Sonic game is bad regardless of the actual quality. Either the game has the wrong tone, the physics are off, boost2win, and now all of a sudden, we give a damn about level design. These are the same people that praised Advance 3 and Colors, but now… the level design is off.
Level design, in terms of structured paths the player has to take to get to finish line, is the least Important factor of a game’s quality, mainly because the player is too focused on enemies or traps to care about whether or not they have a secret or alternative path to take. That has never been a requirement. If the level structure is more demanding of memorization or skillful maneuvering (like level 2 of Ninja Gaiden with the fucking ravens), that might frustrate people and would call attention to it, but otherwise, a linear level is still a fun level. Bad level design is when the actual structure does not account for the character’s given abilities and makes it impossible to progress. Not that it doesn’t have alternate paths. Donkey Kong Country Returns doesn’t have alternate paths, and yet this game is the “bees knees”. It’s still bad structure as it doesn’t account for coop. But that’s ok because “you don’t have to play coop”. The euphemism being “coop was included for shits and giggles“. And hell, Forces level design is technically no better than Colors, though they’re nowhere near as linear as Colors, and yet a game that is this slowly paced is considered a gem while Forces is automatically worse for the mere inclusion of Retro Sonic.
Gamers tend to bullshit themselves and others more so than any other…. “media culture” if you will. They invent talking points to justify their adoration or admonition of whatever videogames are on their minds. You might’ve heard the critique of “Interactive Movie” to paint a negative light on such games like Asura’s Wrath or the Last of Us. Heavily flawed games as they are, those are not flaws themselves. 9/10 a lot of people’s reasons for hating certain games is their popularity. A lot of gamers have built themselves up as harsh critiques, and apparently one or two games that get a whole lot of shine… that just doesn’t sit well with certain groups. Just gotta throw some dirt on it, make it seem less than good. And why the hell not? These are mal-adjusted people who have to shit on everything just to gratify themselves and feel superior.
But that’s the thing. They know their actual reasons are petty and socially unacceptable. And a big part of these gamer cliques is the process of putting on a good public image. You can’t just say you hate that this game is popular. Cause everyone else is as bad a critic as you are. So instead you invent reasons to throw shade, and then you buy into your own con, and have no choice but to perpetuate that shit to maintain an image of consistency and conviction to those made up principles, no matter how damaging it really is.
Enter… Sonic 4.
Now if you recall, a lot of people, particularly the Wii fans, were openly excited for Sonic to follow in the masturbatory footprints of Capcom’s Mega Man 9, a game that was heralded as the premier validation of “graphics don’t matter”. A claim that was hilariously debunked when the then titled “Project Needlemouse” was finally revealed to have 3D graphics. I noticed a lot of people were fervently jacking off to the thought of a Sonic game going back to 16bit graphics. When the first footage of that game dropped, so did a lot of people’s expectations. It was betrayel! That oh so necessary validation of the Wii’s graphics was revoked! That friendship between Nintendo and Sega was but an illusion! Sega… had to be punished!
But Nintendo fans knew that they were all about the gameplay, and attacking Sonic 4 on the grounds that it had the wrong graphics would’ve made them look like hypocrites. So what happened instead was that they figure they could use the game’s physics as the calling card to go in on it. That way, en masse, they can easily say “well it’s the physics I hate!” Even though, no, it’s the graphics you hate. The same fandom that saw fit to praise and buy Sonic Rush could not in anyway suggest that Sonic 4 had bad physics. They accepted them in both Rushes.
Forces is in the same boat. The game’s flaws are magnified to such an unbelievable degree that all of a sudden, character creation is “just a cheap gimmick“. What gamer hates the ability to create their own character, something of their own branding, their ideal self-image no matter the form it takes, and put it into a game? People enjoy feeling as though they’re a part of the game, and aren’t just playing something to move the plot along and experience someone else’s characters score victories. It’s a part of why people love Mass Effect so much, you get to craft the story anyway you want it with your own personalised character. It’s an interactive medium, the gamer wants to be immersed. The most gratifying feeling is going through the game with your own personalised character. Because it’s you taking on these challenges. It’s you being thanked and praised for your heroism. It’s you getting the girl/boy at the end. Not some preset character with a personality that you may or may not like, but you. Suggesting that character creation is in any way a flaw by default is a contradiction in terms.
This was the most damning criticism because it made no goddamn sense. But again, that’s the idea. You see, there’s some new memes that’s been floating around about “edge“, and it’s used to mock people simply because they have a problem with a series being childish. Namely the sonic series. Apparently it’s wrong to think a series that has had more mature content in the past is diminished in quality when that content gets dumbed down not for a younger audience, but to avoid pissing off the fans that were perturbed by Shadow the Hedgehog. For a people that swore that being accurate towards the Japanese source material (which includes profanity in children’s entertainment) was “respectful“, they sure do bat some eyes when that shit hits close to home. This a cultural thing, btw. We just don’t take anthropomorphic characters seriously, and because everyone’s first taste of anthros began with Looney Tunes, we can’t shake the idea that anthros must strictly be comedic shlock for children.
But now we go back to having (the illusion of) mature content, and they cry “no fair!” But they arm themselves with signature talking points aimed directly at gameplay and mechanics. “Well it’s the level design I hate!” No, you hate that the game isn’t all rainbows and fuzzballs. Even though there was nothing to worry about. Hell, “torture” might be a meme in the future.
If we assume that Sega were paying attention to fan demand, then this level of dishonesty amongst the fandom is not only foolish but is also disastrous. Elements that are good ideas are misconstrued as undesirable, and are revoked upon the next game. All because we want to hide our real thoughts out of fear of being judged as a petty and irrational gamer. The goal of these talking points is purely defamatory, and have no convictional basis upon which these idiots can guage shit.
I recall watching a vid of some asshole who said games like Unleashed and Generation were bad because he couldn’t … stop and look at the scenary. What kind of magical inbred thinking is this!? It’s not thinking at all. When you start having to make up flaws to make a game look worse than it really is, you look quite silly. It goes to show the desperate lengths one is willing to sink to just to get everyone on this bashwagon. You personally feel this game doesn’t deserve any praise, so you have to accentuate the negative aspects and hope no one bothers to ignore you.
I could tell you all freely that I hated Sonic Boom exclusively because of those character designs. It’s not socially acceptable because it comes across as shallow. And yet it’s the main complaint levied against Mass Effect Andromeda because the females are ugly. Fans threatened to boycott Dead or Alive 5 if the females didn’t have their exaggerated breasts as the director was intending to do. The Wind Waker caused a mass exodus from the Gamecube. Shth was hated in the first trailer simply cause the character had guns.
Gamers are very shallow people. And it’s about time we started coming to terms with that. The problem is no one wants to accept “I don’t like this because it looks ugly” as a valid reason because we’ve built it into our heads that we shouldn’t judge a book by its cover. But people don’t it all the time! No one goes to any movie that doesn’t look good. No man goes to a woman that is fat or ugly. No one eats food that looks sloppy or unappealing unless they’re fucking hungry and have no alternative. That is how people simply are. And again, for a medium that is about the total gratification of one’s ego, we shouldn’t fool ourselves into thinking gamers are removed from the equation. That gamers are special snowflakes that have such refined tastes that aren’t so low as to reject a game based on superficiality.
There were websites like “Blue Sky” that existed merely to criticize the trends of “real is brown”, the fact that many games were starting to lack vibrant colors and looked dull and lifeless. Nintendo fans are especially guilty of this. They think by defending Wind Waker, they somehow earn respect points for not judging strictly by it’s gameplay. Nevermind their endless hatred for Call of Duty for being an FPS. Or their posturing that Galaxy is better than NSMB because of production values. They aren’t fooling anyone. I’m willing to bet those jackasses wouldn’t play Soul Calibur 2 if Link wasn’t in the game.
So now that the fandom finally has their equivalent to Mega Man 9 after 8 years of baited breath, one would assume they would be satisfied. But instead, it wasn’t enough. They orchestrated a division amongst the fandom and proclaimed default superiority as a means to bully and cajole Sega to… discontinue work on paticular Sonic games and continue to produce Mania titles exclusively. At least that is what I am seeing. There’s one guy on youtube who already jumped the gun at Forces “being more successful than Mania“, so there’s a clear desire for one to overtake the other. Not only to get more of what want, but to prove a point that a game needs love and care to make. Looking at the current sales of Mania, that prospect isn‘t looking good. And it’s causing some to panic early.
I’m sure that’ll bring joy to some who’re annoyed by them.
Also, Forces has a better zone ratio than mania, though only Forces gets the shade for reusing 3 zones as opposed to Mania’s 8.