Category: The WONDERS of technology!

The game all white males have been waiting for. The game where you can feel like Eric Harris from the Columbine High School massacre. The game where you can kill innocents for enjoyment. The game where you are, by definition, a thug, but you won’t be called a thug because you are white. The game where you are literally a terrorist, but you won’t be called a terrorist because you are white. The game that Epic Games, the creators of the ubiquitous Unreal Engine, wants out of. The only objective: kill civilians. Killing civilians is the epitome of fun AND gaming. This game is edgy as fuck. Are you an edgy cunt and a lonely white male? Of course you are. That’s why you are strongly considering buying this game with the money you reserved for those promising penis enlargement pills you saw on that dangerously rough porn video you like to watch because you’re a disgusting cunt.

These youtube comments crack me up.

Why does this feel like some teenager looked at the controversies of GTA, Postal, Mortal Kombat, etc. and say “WOW! I WANNA BE JUST LIKE THOSE GUYS AND TOTALLY PISS OFF SOCCER MOMS!”

Wannabe controversy seems to be this game’s goal. Only problem is at this point, the game is about 15 years too late on the Jack Thompson bait. And a tad sour on the writing. Anyone diggin the gay ass speech at the beginning? It’s like they tried to make it “deep and bad ass” like every other trailer featuring a guy’s crusade against the world for taking something away from him… or some shit.

I’m still trying to decipher why developers feel the need to advertise their game engines, nevertheless use it for a game that’s goddamn monochrome! The last 3 games I bought all have the “Powered by Unreal Engine” logo like I give a rats ass. All but 1 of them suck, potentially less than this game will. You know what game has what Hatred has but is 20 times more awesome?

Not the first game I’d run to to scream “BLACK POWAH”, but the concept is the same. Except you have super powers! And the people who’s glorious asses you whoop actually like to talk shit, making that ass whoopin ever so sweet! You could drop in on some punk bitch who goes “Yo step off man or I’ma beat yo ass!”, and then you bitch slap him into red mist, and his peers cower in fear and run away, then you do a slow walk and be like “fuck with me, I’ll detonate your skull with one well-timed squat thrust!!” Damn I love this game! Shame the devs went under after this one (probably cause the main character is a you know what). Ain’t some random nice people just minding their business, these are assholes thinking they hot shit!

Can “Hatred” turn your arm into the Morning Star Vampire Killer!? I didn’t think so! Hatred is probably the dumbest fucking game to ever be developed. Only because the concept is so dry and tired, uninspired, shallow, and is just looking for attention. The title sucks more than the game and is shamelessly cashing in on some of the recent vigilante shootings going on in America and abroad.

Seriously though, it’s amazing how many people were upset over this game and how people started over analyzing themselves and their actions in other similar video games and I just thought… “what if this game was made for the gamers that over-analyze petty shit in video games?”

You know who I’m talking about. The kinds of nerdy people that are attracted to moral ambiguity as if that is the only kind of fax-intellectual stimulation you can gain out of any medium of entertainment. The amount of articles and blogs that people write about the themes of games like Metal Gear Solid, Borderlands, (in regards to Handsome Jack), Max Payne, Batman and the Joker, looking for their 15 minutes of fame to show off how pretentious they can be in analyzing  shit in games no one cares about? Hatred was really made for them.

Many of these articles are found oozing about how everything they do in Hatred is the exact same thing they do in other games (like the aforementioned Prototype 2). Then they go back and forth about “context and depictions of violence” and debating whether or not you really need an “excuse” to kick ass. Or who’s ass you’re kicking.

The issue that people should really spend more time debating about this game is whether or not it’s a misguided attempt at generating controversy or some half-assed political statement about the state of the industry. Reading all these articles and interviews, I’m getting a mixed message that this was a dev team wanting to troll the “gaming communities at large”, but on the other hand, they wax poetic about the industry becoming too P.C. and how all of your victims are killed equally regardless of race, or how video games where you kill many of your victims makes you a hypocrite by default.

“You kill, torture, dominate, humiliate and sin without consequences, but game designers always offer a thin veil of an excuse.”

Course, most games I played where I killed millions of enemies usually had the consequence of them attacking me en masse, but I digress. The developers are tackling an issue that doesn’t exist, especially with shit like Mortal Kombat X on the horizon. Either that or they played the Presequel and got really pissed off at Anthony Burch talking about how “Friend zones” are misogynistic. And if that’s the case, then hell I ain’t mad at em! Should’ve made a murder simulator featuring devs and pubs that overcharge for a fucking character DLC, nerf pretty good gear for no reason, and practically refuse to offer an actual patch for existing bugs and glitches in the game! All that aside, what we’re left with is a game that should never have been controversial in the first place, and probably got some leverage due to the mass shootings that sprung up from 2011 onward.

…..Dammit, now I want a Prototype 3, and I haven’t even played the first game.


Diary of a snow shoveler

December 8: 6:00 PM. 2006
It started to snow. The first snow of the season and the wife and I took our cocktails and sat for hours by the window watching the huge soft flakes drift down from heaven. It looked like a Grandma Moses Print. So romantic we felt like newlyweds again. I love snow!

December 9: 2006
We woke to a beautiful blanket of crystal white snow covering every inch of the landscape. What a fantastic sight! Can there be a lovelier place in the Whole World? Moving here was the best idea I’ve ever had. I shoveled for the first time in years, felt like a boy again. I did both our driveway and the sidewalks. This afternoon the snowplow came along and covered up the sidewalks and closed in the driveway, so I got to shovel again. What a perfect life.

December 12: 2006
The sun has melted all our lovely snow. Such a disappointment. My neighbor tells me not to worry; we’ll definitely have a white Christmas. No snow on Christmas would be awful! Bob says we’ll have so much snow by the end of winter, that I’ll never want to see snow again. I don’t think that’s possible. Bob is such a nice man, I’m glad he’s our neighbor.

December 14: 2006
Snow, lovely snow! 8″ last night. The temperature dropped to -20. The cold makes everything sparkle so. The wind took my breath away, but I warmed up by shoveling the driveway and sidewalks. This is the life! The snowplow came back this afternoon and buried everything again. I didn’t realize I would have to do quite this much shoveling, but I’ll certainly get back in shape this way. I wish I wouldn’t huff and puff so.

December 15: 2006
20 inches forecast. Sold my van and bought a 4×4 Blazer. I bought snow tires for the wife’s car and two extra shovels. Stocked the freezer. The wife wants a wood stove in case the electricity goes out. I think that’s silly. We aren’t in Alaska, after all.

December 16: 2006
Ice storm this morning. Fell on my ass on the ice in the driveway putting down salt. Hurt like hell. The wife laughed for an hour, which I think was very cruel.

December 17: 2006
Still way below freezing. Roads are too icy to go anywhere. Electricity was off for five hours. I had to pile the blankets on to stay warm. Nothing to do but stare at the wife and try not to irritate her. Guess I should’ve bought a wood stove, but won’t admit it to her. God I hate it when she’s right. I can’t believe I’m freezing to death in my own living room.

December 20: 2006
Electricity’s back on, but had another 14″ of the damn stuff last night. More shoveling. Took all day. Goddamn snowplow came by twice. Tried to find a neighbor kid to shovel, but they said they’re too busy playing hockey. I think they’re lying. Called the only hardware store around to see about buying a snow blower, and they’re out. Might have another shipment in March. I think they’re lying. Bob says I have to shovel or the city will have it done and bill me. I think he’s lying.

December 22: 2006
Bob was right about a white Christmas, because 13 more inches of the white shit fell today, and it’s so cold it probably won’t melt ’til August. Took me 45 minutes to get all dressed up to go out to shovel, and then I had to piss. By the time I got undressed, pissed and dressed again, I was too tired to shovel! Tried to hire Bob, who has a plow on his truck, for the rest of the winter; but he says he’s too busy. I think the asshole is lying.

December 23: 2006
Only 2″ of snow today, and it warmed up to “0”. The wife wanted me to decorate the front of the house this morning. What, is she nuts!!! Why didn’t she tell me to do that a month ago? She says she did, but I think she’s lying.

December 24: 2006
6″. Snow packed so hard by snowplow, I broke the shovel. Thought I was having a heart attack. If I ever catch the son-of-a-bitch who drives that snowplow, I’ll drag him through the snow by his balls and beat him to death with my broken shovel. I know he hides around the corner and waits for me to finish shoveling and then he comes down the street at a 100 miles an hour and throws snow all over everywhere I’ve just been! Tonight the wife wanted me to sing Christmas carols with her and open our presents, but I was too busy watching for the Goddamn snowplow.

December 25: 2006
Merry F!=3D@x@!x!x1 Christmas. 20 more inches of the !=3D@x@!x!x1 slop tonight. Snowed in. The idea of shoveling makes my blood boil. God, I hate the snow! Then the snowplow driver came by asking for a donation and I hit him over the head with my shovel. The wife says I have a bad attitude. I think she’s a fricking idiot. If I have to watch “It’s a Wonderful Life” one more time, I’m going to stuff her into the microwave.

December 26: 2006
Still snowed in. Why the hell did I ever move here? It was all HER idea. She’s really getting on my nerves.

December 27: 2006
Temperature dropped to -30, and the pipes froze. Plumber came after 14 hours of waiting for him; he only charged me $1,400 to replace all my pipes.

December 28: 2006
Warmed up to above -50. Still snowed in. The BITCH is driving me crazy!!!!!

December 29: 2006
10 more inches. Bob says I have to shovel the roof or it could cave in. That’s the silliest thing I ever heard. How dumb does he think I am?

December 30: 2006
Roof caved in. I beat up the snow plow driver. He is now suing me for a million dollars; not for only the beating I gave him, but also for trying to shove the broken snow shovel up his ass. The wife went home to her mother. 9″ predicted.

December 31: 2006
I set fire to what’s left of the house. No more shoveling.

January 8: 2007
Feel so good. I just love those little white pills they keep giving me. Why am I tied to the bed?

(random thoughts: Fuck man, I wish I didn’t need an HD tv to read Dynasty Warriors 8’s small ass text. How fucking obnoxious is this shit?)

I was asked this question a few times by a Nafares about why a game would need or warrant multiple paths if the finish line itself remains the same. Ignoring the fact that it has been a series staple since… forever, there is no such thing as stupid questions. There are 2 good reasons for having multiple paths, especially in the case of any game considered a “platformer”.

1. Creating Depth

Considering all the advancements in game technology, you’d think there would be some desire to take advantage of it all beyond modeling textures. When one creates a world, it is usually expected that the world have distinct complexities in it’s wake. Reason being is that everyone loves exploring (when it isn’t for fetch quests, mind you). People love finding new areas to delve into. When concerning replay value, there should be a good reason for players to go through the same levels over and over. No one just likes playing through a particular level if they know full well what to expect. Linear level design is a deterrent of replay value, and is something that must be fought.

Linear design favors “scripted” games such as Donkey Kong Country Returns and Rayman Legends, but in a general sense, makes many video games a “one and done” session. It’s probably why Kirby doesn’t get much fame outside of it’s “cuteness” that Westerners recoil at.

Afterall, if linear design was the best way to make  levels, I might as well not have purchased a Piss Station 3 if I could get that same kind of stuff out of my Wii.

2. Deciding on a safer route.

The main reason is illustrated by this picture.

Gamers enjoy stimulus in more ways than just action. Sometimes, deciding on a different route to take makes the player feel clever or daring during play. For example, taking note of the sign above, it points out 2 different directions that imply “safer route” or “dangerous route”. When coming to these forks, the player can either decide to get to their destination peacefully, or decide that’s for pussies and go the dangerous route like the bad mother fuckers they are.

take Dynasty Warriors for instance. The goal is to kill a specific general, but there are 3 ways to get to him. Why? Well, this general might’ve implemented a strategy that makes your progress through one route a pain in the ass. Possibly boulders or ballista in place to prevent any of your men from getting to close. However, the general isn’t aware of the fact that his rear defense is… nonexistent, and there is a path through a mountain range that leads into his camp. And you can go undetected. It’s quicker to go through the ballista, but you’ll get some scars along the way. Or you can take the longer route without so much as a scratch and end the battle swiftly. Like Snoop said in that fucking terrible Startsky and Hutch remake “Why start at the beginning when you can go straight to finish?”

Or to use a more relevant example, the Aquatic Ruins Zone. Sonic and Tails has to make it to the end. There’s only one problem. Sonic can’t swim, and sure as hell no Sonic fan enjoys water levels (who does, anyway?). Lucky for you, there’s 3 routes. Top, Middle, and Bottom. The Bottom is of course, submerged in water, so you’re less likely to want that route. The Middle route is much faster, but not as safe as there are more enemies abound, as well as traps. The Top path is high into the air, above the cliffs. It’s the safest route out of them all. What makes this more significant than the DW example is that players need to put forth some effort into staying within the top path up until the end.

Sho wish we had another way around this bitch back in the day.

And of games that do not have distinct and consequential paths? Same shit. Some might be quicker than the rest (short cuts). Or they might contain goodies you won’t find on another route.

In general, the goal may be the same, but the journey that people take matters more than completing the objective. The point of multiple paths is player stimulus.You want to give the player a reason to keep coming back to the game (as well as the sequels). Be it a platformer or an FPS. Looking at the point from a mechanical/technical standpoint is ignoring the player and is instead focused on the game alone. Afterall, it is made for their sake.

I might go blind trying to read Koei’s bullshit… I swear, you need an HD tv just to see the HUD from Borderlands 2 even! Would you believe some asshole tried to justify this by saying “developers aren’t gonna waste time scaling up text for LD tvs” why the fuck not? They waste resources one everything else (if it aint rendering titties, I don’t care how good yo chairs look!)

Nintendo actually catering to their fans for once? I thought it was impossible! Certainly, everyone uses the Gamecube controller for Brawl (well… if mine still worked, at least.) so making people use akward controllers for newer installments would be alienating enough. Course, they could do like Sony and NOT CHANGE THE FUCKING CONTROLLER EVERY NEW CONSOLE THEY RELEASE! That way, people can be eased into the shit without needing to readjust for every sequel that comes out.

Isn’t it funny that Nintendo is a company that forces innovation on their consumers via games… but the one franchise that is used for advertising Nintendo’s history and vanity… is using a somewhat practical controller? It’s essentially them admitting that some games don’t need that Black Magic BS they do with their games. It won’t stop them from trying in the future, but for now, it’s one of the few things good about Smash 4 (probably the only thing). It’s as though they have little faith in the game itself to sell people on it now that they specifically make a controller suited to everyone’s Smash tastes. And someone kick me if I use “Smash tastes” ever again.

Certainly, if they had enough capacity to moderately fuck up Kirby in Triple Deluxe, they can fuck up Smash Brothers on a level that is once believed to be astronomical. So how is it that Smash Bros. can escape this conundrum (for now?)

Even more… what are they gonna do about the 3DS version? That shitty nub ain’t gonna cut it.


No, I’m not a dev.

I know this post won’t be featured on anything considering the “SINFUL THOUGTS” I posted earlier will more than likely deter everyone, but regardless, I’m a little disturbed why we can’t just use the term “REAL Multiplayer” to describe Local.

I don’t know why developers would need to explain why they continue using Local Multiplayer. It’s not an element of gaming that should ever be abolished, which seems to be the implication of the article.

To put it bluntly, to me, Online Gaming has no appeal to me. Mostly because the people you end up playing with/against.. happen to be fuckwits. Hardcore gamers are the most likely opponents you deal with in Online gaming sessions, and if message boards and some blogs are any indication, they aren’t very desirable people to be around.

Or the more accepted version because it’s “funny”

The internet brings out the absolute worst behaviors in people. Given the almighty power of anonymity, the Hardcore are free to show people their asses with no regard for any silly concepts such as “sportsmanships”. “Courtesy” and “Consideration”. Or anything pertaining to the phrase “play nice”. “That’s for pussies”. In all seriousness, Online gaming is nothing more than a mini-alpha male environment comprised of people who more or less go into some NatGeo behavioral pattern of comparing sizes. If Xbox Live alone isn’t enough, you can check out games like Grand Chase where the community will be more than happy to bemoan you just for having crappier gear.

So why not just invite “friends only”? No one should have to go through the trouble of filtering in and out specific screen names just to have a grief-free gaming experience. And half the time, all it will amount to is joining up in a forum, making a thread, and specifically asking certain players for help in a video game. This, I feel,  trivializes the appeal of online coop into some “community” self-help service where detached players must beg message boards for in-game help. It takes away the “soul” of the coop experience. Having an actual friend or sibling along to tackle a game together.

And even then, playing with people online feels incredibly detached. Half the time, you’re basically watching several more characters join you in a quest to do w/e it takes to win. They might as well be AI controlled characters. Playing Dragon’s Crown truly gives you that detached feeling of how an Online game usually goes. Players will have no sense of true coordination and will simply do their own thing to get through hoards of enemies and/or rival teams. You don’t know what goes on in the minds of the other players, you simply see them failing worse than you or doing a helluva lot better than you at destroying enemies or you. Nothing screams detached more than the prospect of Online gaming allowing you to play with gamers from all around the world right in your living room. What’s the difference between that and playing against someone 5 states away from you? The latency? Probably. Players might have the options of posting up their flags to give the indication that they speak an authentic language, but you still get the same type of game time where you see random characters running around doing their own stuff. The excitement of playing with people globally is diminished by their lacking presence to give you an indication that you are playing people globally. At the end of the day, you’re really just playing alone pretending that you are playing with people.

A big problem with this is due to the lack of communication. Since most games adopt a “type your response in” kind of communication set for people too cheap to buy a microphone, you’d literally have to stop playing the game just to talk the people you’re playing with. It’s a hindrance for sure. But then the usual response is of course to buy a microphone. I don’t know why I have to purchase the ability to talk to people, especially since most of them are the aforementioned bastards that many would rather have no business with.

Not to say this is exclusive to online settings, but ratio-wise… yeah. The best the local cats have to deal with are children and teenagers.

There also the financial prospect which… I’m sure most well-off people will disregard. You pay for the console, you pay for the pricey ass games, you pay for the internet subscription, you might pay for the in-game subscriptions if need be, you pay for the microphone for in-game communication, and you’re off to play a game where you can barely connect half the friggin time. Most areas within the US have shit internet or NO internet at all to work with. When people raised hell about Xbone possibly being “always online”, everyone had mentioned that not everyone in the country had equal access to the internet on a regular basis, or at all even. Why use all the resources when I could invite some folks over and only use the electricity? Especially as much energy the Piss Station uses?

Everyone I’ve contacted in some way knows I have shit internet. And when I move at the end of the month, I won’t have ANY internet available, so if I wanted someone around to tackle a game with… or have someone’s ass to kick, I would need to get out of the house/apartment to find folks with the same idiotic interests that I have.

And in particular regards to fighting games, I would prefer this because I would know for sure if I’m gettin my ass whipped legitimately. You know how everyone complains about bad netcode for every fighting game available? Because for some reason, the games struggle to maintain a consistent connection between you and the player 5 states away, and this comes at the expense of overall playability. Controls will have these very noticable delays between the initial input and the actions on screen. It’s rare to find a lag free match in which you could perform well in a game based around fast reaction times. Not to mention the glitchyness of a game with bad latency. Players could see if other players are “warping” around the room, or if the game seems to “pause” midplay. It’s a completely different experience when you go from smooth ass local… into bugged up online. The horror stories I’ve had from trying MK9 and PSASBR online, maaaaan.

This kinda looks fun. 😛

I’m aware as people get older, playing games with other people around you becomes that much harder as there becomes less time for leisurely activities in order to feed families or keep your house/apartment in order. So if you had the desire to play a game, you damn sure don’t want to play it alone. Playing games alone isn’t that fun. Anyone can attest to that. People who play games alone are more likely to do so as a means of relieving stress or to curb boredom. But if you’re really into a game and you’re at an age where everyone is too old to be “invited” for a game, yeah, online seems like a benefit (or even having family over with some hyper active kids you can show off to). Otherwise, it’s not so much a staple, but an adult’s alternative to getting social gaming. And it’s not a real multiplayer experience. It’s more of a crutch. You know… you’re old and shit you had access to (like friends with interests in games) start becoming rare, then you get to one of those “age crisis’s” and… dammit, I’m rambling. Kinda sounds depressing in a way.

The appeal of Local Gaming stems from the fact that Gaming has always been a social activity. People are social creatures. They don’t want to give up their ability to be around people just because it’s a digital space. All the teenage freaks online… that’s another story. I’d blame that on the public school of how kids are dragged to institutions surrounded by complete strangers with too much pent up energy being forced to take tests not because they need their skills to be evaluated, but so the schools can pound their chests at how much better their teachers are…. but that is irrelevant.

….Seriously, Play Brawl and tell me if Online made a difference for that game. 😛

Fuck you, Control Sticks

As I play more Borderlands 1, I’ve come to notice a few things.

1. It’s still a good ass game.
2. Playthrough 2 doesn’t have as many legendaries.
3. Sony makes worse controllers than Nintendo.

Emphasis on point 3. As I continue playing, I notice that both my control sticks seem to be shot. One, pressing up or down (moving back and forward) causes my camera to shift left or right. I don’t know why it’s doing this as I’ve been far more gentle with control sticks after going through 8 controllers for GCN. But here, they fuck up without warning! It might be just typical Sony “oh we won’t make durable products so you spend more money on new devices” bullshit, but it’s annoying and difficult to fucking AIM when you’re trying to move as the damn camera keeps moving on it’s own!

Looking at my controller layout (as BL1 is not very comfortable with allowing you to configure your controls as the second game is), both sticks are used because L3 allows me to run without using a secondary button, and R3 for melee attacks. Would be nice if it didn’t feel like I was destroying the controller in the process. It feels like I’m gonna break this damn thing everytime I play Borderlands, and it seems almost exclusively a problem with this title. ThoughI’ve noticed the same issues in Dynasty Warriors Gundam 3 as well as a few Ratchet games, it’s a hinderance in Borderlands.

I keep wondering why I couldn’t use the D-Pad for this game as the movement controls are “move forward, backward, sidestep left and right”. Rarely do I use diagonal movement and double taps to run feel more natural than pressing a stick into the controller. But alas, this seems to be a big problem with industry as a whole.

EVERY game for some reason needs to use control sticks. The Ratchet games used to let you use the Dpad for movement, but going into Tools of Destruction, you are limited to the Sticks as the Dpads are now used for “quick swapping” of weapons (because people are too lazy to open up a menu?). DWG3 had you using the stick even though the first game allowed you to use the damn Dpad. For Amma knows what reason, LittleBigPlanet, this being a 2 Dimensional game for Dehuti’s sake, only allows you to use the control stick. Why!? Because there’s a helmet in the game that you need to aim perfectly with in order to get a sense of how pretentious it is. The PSP? If you’re not playing any 2D game, you have to use that fucking little thumb tack! Do these people know how goddamned uncomfortable it is to play shit on this device!? Sonic Racing Transformed is such a restrictive game that you can’t even change acceleration and braking controls!

Instead of using the Dpad which is already in a comfortable spot (the DOMINANT thumb position), developers cling to that damned stick, as if to try and force this as some sort of standard for gaming even though it’s impractical for anything other than bloated PC Adventure games. That and they fuck up to easily. For some reason, Nintendo is hellbent on abolishing Dpads altogether (can’t use Dpad on Brawl unless you’re using shit ass wiimote, 3BS designed with Dpad in a horrible position, same with Pii U, everything that isn’t NSMB, Kirby, DKCR, or Sucker Paper Mario has to use the nun chuck) even though most of their games could benefit from using them (especially Smash Bros.)

This isn’t me advocating some sort of destruction over the usage of control sticks either, they have their functions, like I said for adventure games or stealth bullshit, they’re fine, but for general action games, racing games, FPS’s (movement wise) where momentum of movement is rarely considered, it’s a hassle. I was shocked that a stealth game (Sly Cooper) allowed the use of the Dpad (accompanied by a run button :P).

First and foremost, a game shouldn’t make it so you have to take your left thumb off your movement controls, so any developer who’s eaten enough asshole sandwiches to use the Dpad as “just some extra set of buttons for you to switch weapons or styles ala DMC4” has already failed. The Dpad shouldn’t be some secondary set of buttons for menu/inventory management. It should be the other option for movement. If Borderlands 1 allows me to switch weapons using an alternative method, I should be able to move with an alternative method as well. The Borderlands series has some of the most unintuitive controls I’ve ever seen for an FPS. Then again, this is ported from the PC which got shit configured all over the damn place, it seems.

You know how Devs should treat the Dpad? Same way Vanillaware does. I was checking out Dragon’s Crown, read the manual… and I almost had a fit when I saw “move with goddamned stick”. But in the menu, you can actually CHANGE that… to the Dpad. Which is SUITABLE for a beat em up in the same vain as Streets of Rage. Could you imagine having to use that stick to try and dash!? Anyone who’s played CVS2EO on GCN knows that pain all to well.

I couldn’t imagine playing half these fighting games on a control stick. Mega Man Network Transmission was almost frustrating, the little bastard wouldn’t slide sometimes.

Funny. Most games I could see working with Dpad are games that don’t require you to walk! And that’s a large majority of my game collections. And everything I own on PSP. Games that require you to walk are mostly centered on Stealth and Adventure games. Sometimes FPS’s that have stupid segments for no reason than to show off creativity. Or stupid shit like Mario walking not to wake up one enemy in the whole game (the plants)… and maybe some thin boardwalks if you’re a pussy. And many games with the sticks for exclusive movement have nothing configured to Dpads, making them neglected inputs.

I would hope this isn’t the industry trying to force some standard down our throats, but seeing as they almost got their way of killing off used games, I doubt nothing. Couldn’t be any happier to use Dpad for Sonic Generations.