Tag Archive: Link Between Worlds

This game out yet? Well, check out how Nintendo plans on advertising this bitch.

Lets see, the primary cracka is dressed in casual clothing, a sweater with jeans and sneakers while in an environment set in the middle ages (the setting for Zelda in general), 2 moments with the caveman drawing gameplay in what can be considered the worst animation ever. Only one element of danger with flaming arrows, and then the master sword is collected.

How lazy is this advertising? They don’t even give you the sense that this game is filled with adventure, the focus is on that damn novelty of morphing into graffiti. If you’re gonna do a crappy Zelda commercial, at least put some hippity hop into dat shit!

You never advertise the gimmick as the main point of the game, especially something as retarded as caveman drawings. We should be ever so grateful that horrid Lost Mind commercial did not show off the Magenta Music Note.

Nintendo is clinically insane if they’re advertising their new found philosophy on what makes a game cool and fun. Gameplay mechanics don’t make the game fun. Does that shit look fun to you, my audience of 300? Caveman drawing adventures in order to complete dungeons? I don’t have strong impressions of this game already, but through virgin eyes, that advert would make gamers abstinent from A Link between Worlds.

Nintendo used to know how to draw people into their games. Now they have no interest in drawing anyone in. They seem to be more interested in impressing journalists who can’t see quality beyond novelty.


Lorule? Really?

The villain looks like Ganon went the drag queen route and said fuck being a badass. It’s like Nintendo keeps making more homosexual villains as the series moves on.

So, the story looks… the same as LTTP, the 7 wise men’s daughters are all captured or whatnot and put into paintings, I suppose wall art is this game’s gimmick and theme, just to express how “artistic” this game is. And Hilda as the counterpart to Zelda? They couldn’t think of a more generic name, could they? I mean… Hiiiildaaaaaa!? Zelda games always had interesting and hard to remember names for their characters. “Hilda” just shows Nintendo’s lack of fuck these days.

Damn, it looks so boring, I can’t even muster the piss for it. It looks like they’re trying to sell us an old game with new gimmicks and shit no one wants like this cave drawing mess. Ever since Ocarina of Time, the series is nothing but a demonstration of gimmicks. You had the Ocarina, you had the silly ass masks, you have the Rod of Seasons, you have the Harp of Ages, you got the Wind Waker, the Minish Cap, the obligatory Wolf, the motion plus talking sword, ugh.

You know how Dawn of Sorrow had the touch screen gimmick for symbol drawing after defeating bosses? They left that gimmick shit out of the next 2 games due to rampant complaints of how awful that shit is. Konami tries to incorporate some feedback for their games. I suppose, I don’t play Metal Gear beyond Rising. But Nintendo doesn’t seem to listen to anything beyond superficial demands. Oh sure, the tripping in Smash 4 is gone, but if the gameplay will remain like Brawl just to deny the maniac players their own enjoyment (which affects everyone as Brawl is factually less fun than Melee), then it means nothing in the long run. Sonic won’t ever be in a GOOD Smash Brothers because of that idiot’s desire to keep Smash out of the hands of tournament competitors.

When people talk about wanting some oldschool…. anything, no one is talking about superficial bullshit like similar designs and artwork. Reused enemies or any of that shit. Why do developers always pull this shit!? NO ONE IS TALKING ABOUT AESTHETIC BULLSHIT! When people talk about wanting games like the good ol days, they mean the whole damn experience, not the art style.

Sega honestly believes they can get away with badniks in Lost Mind while degrading everything else for forced innovation like touchscreen wisps and lolparkour that everyone pretends to be interested in. Same with this game. There is literally NO interest in this game. I thought something was wrong when no one gets pissed about anyone dissing A Link Between Worlds, but people find Wind Breaker HD more interesting than this game. How fucked is your life, Nintendo!? One of your biggest insults is generating more hype than another cocked up Zelda title.

And why would they be interested in a game that pretends to be a SNES game with gimmicks? And another “Light and Dark” mechanic that no one wants after Metroid Prime 2 made it uncool. Oh look, it’s the same world, but just more evil looking than usual! GENIUS!

This mechanic is not fun because that means spending more time shifting through dimensions trying to find your way into another dungeon/puzzle/area/entrance/etc. Why Nintendo continues to use this shit is beyond me, they aren’t popular because of this mechanic.

Oh well. Just another example of Japan’s downfall in gaming.

Ok…. so let me get this straight.  You get to choose which order of dungeons you get to go in…. which sounds nice on paper, but access isn’t instantaneous (which would be natural and worked for Mega Man). Instead, in order to access these dungeons, you have to RENT these items from a shop for 20 rupees each, and then go to the dungeons (which specifically tell you what items you need to get into the dungeon…)

Ok, so apparently this is the same thing Iizuka is doing with Lost Mind. Nostalgia pandering with no idea what people liked about the nostalgia. The whole “enter X dungeon in any order you like” was something that was present in the very first Zelda game. The problem is you didn’t need specific items to get into any of them (aside from the raft). In fact, that game was the very essence of freedom in a Zelda title. This is completely artificial and makes no rational sense. This being a sequel to Link to the Past, a game which Link had access to ALL HIS SHIT, this “Ravio” hoardes your shit and makes you pay 20 rupees per rent. That’s the first thing retarded. Next is the need to have a specific item just to get into the dungeons in the first place. The game is essentially charging you to enter a dungeon.

Beyond that, this shit treats the game world as something completely mechanical. When you started to need items to get into dungeons, there was something more… “organic” to it’s structure. The propeller which is essentially the magic leaf from Wind Breaker, would’ve been used to get over some large chasm/canyon with wind drafts coming up from the ground to support your travel over the chasm. As tedious as that shit was in Wind Breaker, that was more unique to the overall world itself. But all in all, it just shows how little Aonuma knows about making an overworld without reducing everything to “mechanics“. The game rules must be invisible and masked so that the player doesn’t even notice he’s being jerked around by the game developers. This was the biggest flaw of Zelda games today, ESPECIALLY that damn Skyward Sword. Everything you did in that was artificial. Especially when it came to those time stones in the desert.

This is why the overwhelming focus on “gameplay” is dangerous. Look no further than the mechanical ass Zelda series by Mr. Aonuma Style himself.