Goddamn, that’s creepy.

I think Borderlands The PreSequel will turn into another BL2 soon enough. Couple of weeks back, there was an announcement of potential nerfs to 2 specific items in the game. A legendary rocket launcher that is literally called “the Thingy”…… and a weapon that was capable of dealing 514% damage (The Rosie). Normally, as farming isn’t my thing and rocket launchers being shit in this series, I could care less about the Thingy’s drop rate being nerfed. However as my experience in this series goes, quest items are usually a lot better in helping to clear out mobs, and I swear that Rosie helped in making Nisha a more powerful character. As such, nerfing the damage on the Rosie pisses me off like you wouldn’t believe. BLPS has none of the horrid balance issues that BL2 had at it’s disposal which makes the damage nerf not seem like a huge issue. But when you consider that 3 out of 4 of the present characters all have abilities that make them immortal, you have this one character who is completely dependent on a cheap Action Skill to do anything. I find the best weapons for her are beams, and the Rosie was a god send in TVHM. To find her best weapon is nerfed for no exact reason is frustrating. Most would ponder that because of UVHM’s new release, the Rosie would provide an unfair advantage. This ignoring the fact that everyone and their momma is claiming that UVHM is piss easy anyway, the nerf itself was just an unnecessary action.

This reminds me of the situation back in BL2 where by the Bee shield was nerfed along with a weapon known as the Conference Call. In a game where the enemies were literally bullet sponges, the nerf came as a shock and appalled MANY of the game’s fans. It’s odd to see how little people actually defended such a move. An explanation could be given that the Bee shield and Conference Call combo gave people too much of an advantage over enemies… which, if you’ve been following, is actually fair game considering how cock-smashingly HARD the enemies are to kill in the first damn place. That and this isn’t some PvP series either, whatever method you could use to defeat enemies was fair game. To nerf an advantage like the Bee shield/Conference Call combo was to dictate how the consumers should play the game.

And unfortunately, Gearbox is starting to creep that asinine behavior into PreSequel, but with even more obnoxious changes. The controversy over the nerfing of the Thingy legendary was a tipping point. You see, for the pathetic dregs that even bother to farm legendaries, PreSequel is a crappy game for them. Bosses and unique enemies are pretty rare in this game which meant the chances for finding legendaries is very low. Most farmable legendaries come from bosses you can only fight once. But… there was another option. This game presents the grinder, a machine that allows you to feed 3 weapons into it to possibly get something better. The grinder was the ONLY way to get legendaries. But the catch is you needed to put legendaries into the machine to get legendaries, which is pretty trollish of Gearbox. But a stroke of luck appeared when a boss named Iwajira had a pretty generous drop rate for the Thingy. While the drops were low enough, they were still pretty decent that you’d find a legendary weapon more often than not, which is pretty good given the circumstances of farmable bosses being severely lower than ever before. People used the thingies to produce the legendaries they could’ve gotten from the 1-time bosses, making everyone’s life… a little easier.

BUT LO AND BEHOLD! Gearbox, sitting on their high pirches with their staffs in hand, sends down a bolt of lightning, to slash the drop rates of the Thingy indefinitely as they figure the drops were too generous! This became a (rather short lived) catalyst for the rage of the fans as they stormed youtube and twitter to express their HATRED! And Pitchford fired back at the fans. It was a warzone.

Says it all. I’ve never even heard of this shooting star and am pissed at the prospect of not getting to use something awesome.

I’m not gonna sit here and express grief at the admittedly foolish behavior on twitter by many fans because… I feel that their anger is quite justified. Why? Gearbox had the nutz to actually respond to fans on these changes…. and their reasoning reeks of bullshit.

The Rosie
One of the team’s core design philosophies for Borderlands is choice and that there shouldn’t be one “right” way to play the game. Since The Rosie was a super powerful, super accessible mission reward, it was having a negative impact on choice in terms of load out variety — the majority of recommended builds out there included The Rosie as a first, or top, choice.

As a mission reward, we wanted to keep The Rosie as a powerful weapon and viable choice, but bring it closer to level as other weapons to encourage diversity in play styles and character builds.

So… basically they took the Smash Bros. Brawl route of creating diversity… by making things worse by design?! That’s not creating choice at all, that’s removing choice. Now the Rosie… is still powerful as shit, most powerful laser in the game (and lasers are overpowered enough as it is) which begs the question still… as to why they nerf the weapon. If they wanted to create choice, they should’ve created other weapons of similar or of higher calibur. THAT is creating choice. Not making one of the most powerful if not the most powerful weapon in the game….. slightly less so.

This is a euphemism for the team basically saying “we made all these features, yet you ONLY use this one!? FUCK THAT! I WORKED HARD ON THIS SHIT! And as GOD is my witness, you fucking WILL use every resource I pulled into this bitch! No ands, ifs and buts about it!” This is the creator playing God and/or dictator trying to force the players to play the game a certain way. This is the slippery slope of when a developer will become Nintendo in regards to game design philosophy.

Miss Moxxi’s Probe
The Probe is a mission weapon that was intended to be a temporary, not permanent, part of a player’s arsenal. Creative players quickly found a way to utilize the Probe in ways that once again nullified the idea of choice — essentially creating no need to use certain defensive or healing skills and an entire category of grenades (transfusion). The team’s goal here was once again to encourage diverse play styles.

This whole statement reeks of bullshit. If he had said “Using the probe outside of the mission is an unintended exploit”, that would honestly be a much more acceptable answer. But again, they harp on about “choice” as if that was actually the main issue. Players that were clever managed to utilize an in-game mechanic for their own benefit. But overall isn’t completely harmful to anyone’s experience.

Iwajira Drop Rates
From what I’ve heard so far, the team discovered an issue with Iwajira’s drop rate while testing possible future events. Due to the nature of that testing, I can’t reveal too much quite yet in case things change, but it seems to be an unfortunately necessary fix for some of the events the team has in the works.

Horrry sheeeet! A non-answer!? The one thing that people were really pissed off about and no one gets a real answer. We get “well, we have some incredibly vague event planned in the future that we will openly refuse to give details on, so we had to nerf the drop rates of a shitty legendary for no good reason!” That isn’t a response at all. It is a blanket statement that satisfies no  one’s curiosity and rage. An event could be anything from the holodome (which was revealed to be a waste of time anyway) or even a potential campaign DLC. But.. we’ll never truly know because nothing in relation to the drop rate nerf has come up as of yet.

You know why people are really pissed off, though? It’s not that these nerfs destroy the entire fabric of the game. No no. It’s just the tipping point of people’s patience.

Before the game released, there were statements by the company that this game wasn’t worth $60, leading to rumors that the game would be reasonably priced around $30. Considering how truly short the game is, $30 seems very fair. But it launched at $60 off the bat. That pissed people off.

Playing the game all the way through, while it is more enjoyable than 2 IMO, it also lacks in replay value. There aren’t many shopping list missions in the game, not many secret areas to explore, and only has  secret bosses that are easy to kill. As the above video said, there is virtually no such thing as an “endgame. No respawnable bosses to farm. People quickly got bored of it. Me included.

The game is not properly tested for bugs and glitches. Considering that EVERY version of the game has a bug that prevents people from finishing TVHM in some way shows there was no QA testing whatsoever. There are bugs with player skills and inventory of loot randomly com-busting at certain times. Random instances of missions not registering properly when you complete objectives. These issues have yet to be fixed.

There are instances of deceitful advertising of DLC’s. On the PSN store, I’ve noticed that different DLC’s are categorized by types. Character DLC’s are usually listed as “characters”. Not “add-ons”. The Handsome Jack DLC being listed as “add on” gives people the impression that it is more than just an extra character to play as. And at $10 a pop, you’d expect more than just a character. People felt gipped upon loading up the DLC to find that it was nothing bigger than just an on-disc DLC. Character DLC’s I’ve seen don’t usually go higher than 5 dollars. Borderlands is probably the only series I’ve seen where the characters are severely over-priced. Not only that, but people were disappointed by the Season Passes (take that, idiots) not containing anything of worth.

People playing the PreSequel are STARVING for content because the game is fucking barren. And many can’t even finish a second playthrough due to game stopping bugs that shouldn’t even exist.

Yet… the very few enjoyable instances of the game that people could, farming for thingies and grinding them up, whoopin ass with Rosie, the like….. Gearbox sees fit to strip THOSE things away. For incredibly vague and asinine reasons such as “choice”. What choice do we have now that the fun parts are being reduced to ash!? You can’t reset playthroughs, you can’t really farm, there are no real secrets in the game, and it’s entirely too short. It is by and large the laziest installment thus far. And as of right now, Gearbox is ok with this. Using the raging stupidity on twitter to probably justify why they shouldn’t care about what the fans want so they can go and make some shitty MOBA shooter (the fuck does MOBA even mean?) called Battleborn. People are now claiming that Gearbox is deliberately trying to kill this game off just to work on Battleborn. Seeing how they’re behaving with these random and baseless changes, it’s not difficult to imagine that.

GBX president Randy Pitchford once stated that a lot of elements were put into BL2 to purposefully “troll the players”. This goes beyond trolling and is doing nothing more than burning bridges with consumers.

Maybe I should take that guy’s suggestion and go back to talking about older Sonic games. Grieving about Boom got boring quickly. 😛