No, I’m not a dev.

I know this post won’t be featured on anything considering the “SINFUL THOUGTS” I posted earlier will more than likely deter everyone, but regardless, I’m a little disturbed why we can’t just use the term “REAL Multiplayer” to describe Local.

I don’t know why developers would need to explain why they continue using Local Multiplayer. It’s not an element of gaming that should ever be abolished, which seems to be the implication of the article.

To put it bluntly, to me, Online Gaming has no appeal to me. Mostly because the people you end up playing with/against.. happen to be fuckwits. Hardcore gamers are the most likely opponents you deal with in Online gaming sessions, and if message boards and some blogs are any indication, they aren’t very desirable people to be around.

Or the more accepted version because it’s “funny”

The internet brings out the absolute worst behaviors in people. Given the almighty power of anonymity, the Hardcore are free to show people their asses with no regard for any silly concepts such as “sportsmanships”. “Courtesy” and “Consideration”. Or anything pertaining to the phrase “play nice”. “That’s for pussies”. In all seriousness, Online gaming is nothing more than a mini-alpha male environment comprised of people who more or less go into some NatGeo behavioral pattern of comparing sizes. If Xbox Live alone isn’t enough, you can check out games like Grand Chase where the community will be more than happy to bemoan you just for having crappier gear.

So why not just invite “friends only”? No one should have to go through the trouble of filtering in and out specific screen names just to have a grief-free gaming experience. And half the time, all it will amount to is joining up in a forum, making a thread, and specifically asking certain players for help in a video game. This, I feel,  trivializes the appeal of online coop into some “community” self-help service where detached players must beg message boards for in-game help. It takes away the “soul” of the coop experience. Having an actual friend or sibling along to tackle a game together.

And even then, playing with people online feels incredibly detached. Half the time, you’re basically watching several more characters join you in a quest to do w/e it takes to win. They might as well be AI controlled characters. Playing Dragon’s Crown truly gives you that detached feeling of how an Online game usually goes. Players will have no sense of true coordination and will simply do their own thing to get through hoards of enemies and/or rival teams. You don’t know what goes on in the minds of the other players, you simply see them failing worse than you or doing a helluva lot better than you at destroying enemies or you. Nothing screams detached more than the prospect of Online gaming allowing you to play with gamers from all around the world right in your living room. What’s the difference between that and playing against someone 5 states away from you? The latency? Probably. Players might have the options of posting up their flags to give the indication that they speak an authentic language, but you still get the same type of game time where you see random characters running around doing their own stuff. The excitement of playing with people globally is diminished by their lacking presence to give you an indication that you are playing people globally. At the end of the day, you’re really just playing alone pretending that you are playing with people.

A big problem with this is due to the lack of communication. Since most games adopt a “type your response in” kind of communication set for people too cheap to buy a microphone, you’d literally have to stop playing the game just to talk the people you’re playing with. It’s a hindrance for sure. But then the usual response is of course to buy a microphone. I don’t know why I have to purchase the ability to talk to people, especially since most of them are the aforementioned bastards that many would rather have no business with.

Not to say this is exclusive to online settings, but ratio-wise… yeah. The best the local cats have to deal with are children and teenagers.

There also the financial prospect which… I’m sure most well-off people will disregard. You pay for the console, you pay for the pricey ass games, you pay for the internet subscription, you might pay for the in-game subscriptions if need be, you pay for the microphone for in-game communication, and you’re off to play a game where you can barely connect half the friggin time. Most areas within the US have shit internet or NO internet at all to work with. When people raised hell about Xbone possibly being “always online”, everyone had mentioned that not everyone in the country had equal access to the internet on a regular basis, or at all even. Why use all the resources when I could invite some folks over and only use the electricity? Especially as much energy the Piss Station uses?

Everyone I’ve contacted in some way knows I have shit internet. And when I move at the end of the month, I won’t have ANY internet available, so if I wanted someone around to tackle a game with… or have someone’s ass to kick, I would need to get out of the house/apartment to find folks with the same idiotic interests that I have.

And in particular regards to fighting games, I would prefer this because I would know for sure if I’m gettin my ass whipped legitimately. You know how everyone complains about bad netcode for every fighting game available? Because for some reason, the games struggle to maintain a consistent connection between you and the player 5 states away, and this comes at the expense of overall playability. Controls will have these very noticable delays between the initial input and the actions on screen. It’s rare to find a lag free match in which you could perform well in a game based around fast reaction times. Not to mention the glitchyness of a game with bad latency. Players could see if other players are “warping” around the room, or if the game seems to “pause” midplay. It’s a completely different experience when you go from smooth ass local… into bugged up online. The horror stories I’ve had from trying MK9 and PSASBR online, maaaaan.

This kinda looks fun. 😛

I’m aware as people get older, playing games with other people around you becomes that much harder as there becomes less time for leisurely activities in order to feed families or keep your house/apartment in order. So if you had the desire to play a game, you damn sure don’t want to play it alone. Playing games alone isn’t that fun. Anyone can attest to that. People who play games alone are more likely to do so as a means of relieving stress or to curb boredom. But if you’re really into a game and you’re at an age where everyone is too old to be “invited” for a game, yeah, online seems like a benefit (or even having family over with some hyper active kids you can show off to). Otherwise, it’s not so much a staple, but an adult’s alternative to getting social gaming. And it’s not a real multiplayer experience. It’s more of a crutch. You know… you’re old and shit you had access to (like friends with interests in games) start becoming rare, then you get to one of those “age crisis’s” and… dammit, I’m rambling. Kinda sounds depressing in a way.

The appeal of Local Gaming stems from the fact that Gaming has always been a social activity. People are social creatures. They don’t want to give up their ability to be around people just because it’s a digital space. All the teenage freaks online… that’s another story. I’d blame that on the public school of how kids are dragged to institutions surrounded by complete strangers with too much pent up energy being forced to take tests not because they need their skills to be evaluated, but so the schools can pound their chests at how much better their teachers are…. but that is irrelevant.

….Seriously, Play Brawl and tell me if Online made a difference for that game. 😛

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